General information
Faction: JERICHO
Class: Frigate
Role: Guard
Rank: 4
Description
Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.
The undeservedly forgotten hero of the First Campaign, developed on the basis of the project "Zealot" of the Family Saladin. Largely due to the fire and technical support that fighters and interceptors of Jericho received from these ships, the Army of the Frontier was able to inflict a decisive defeat on the Direktorium troops.
Available equipment
Weapons
Missile slot
Active Role Modules
Active Multipurpose Modules
Ship modifiers
Engine
Capacitor
Shield
Hull
Ship has no hull slots
CPU
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance
|
Hull resistance
|
to thermal weapon, (pts.)
|
to kinetic weapon, (pts.)
|
to EM weapon, (pts.)
|
to thermal weapon, (pts.)
|
to kinetic weapon, (pts.)
|
to EM weapon, (pts.)
|
-5
|
25
|
-35
|
15
|
-15
|
45
|
Ship's characteristics on different experience levels
Level
|
Energy
|
Hull, (pts.)
|
Shield
|
Sensors
|
capacity, (pts.)
|
for afterburner, (pts./s)
|
regeneration, (pts./s)
|
capacity, (pts.)
|
regeneration, (pts./s)
|
range, (m)
|
target lock time, (s)
|
1
|
675
|
175
|
150
|
10030
|
15925
|
131
|
2000
|
2
|
2
|
810
|
175
|
150
|
11835
|
15925
|
131
|
2000
|
2
|
3
|
810
|
175
|
150
|
12638
|
15925
|
131
|
2200
|
2
|
4
|
830
|
175
|
155
|
12638
|
15925
|
131
|
2200
|
2
|
5
|
857
|
175
|
161
|
13240
|
15925
|
131
|
2400
|
2
|
6
|
877
|
175
|
165
|
13641
|
15925
|
131
|
2400
|
2
|
7
|
877
|
175
|
165
|
13942
|
15925
|
131
|
2600
|
2
|
|
Ship's speed on different experience levels
Level
|
Speed
|
Acceleration, (m/s2)
|
Strafe, (m/s)
|
Pitch, (deg./s)
|
Roll, (deg./s)
|
march, (m/s)
|
afterburner, (m/s)
|
|