Minotaur

From Star Conflict Wiki
Revision as of 04:02, 22 April 2018 by Rolandius (talk | contribs) (Added Categories)
Jump to navigation Jump to search
Minotaur
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 33299
Hull 19566
Shield 11901
Energy 995
Speed 193

Available from the beginning:
Main weapon damage increased by 7%.
Available at experience level 2:
Maximum speed increased by 10%.
Available at experience level 4:
Energy consumption of "Engineering modules" reduced by 20%.
Available at experience level 8:
Main weapon damage increased by 10%.


Equipment upon purchase
Weapons
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module File:Frigatedrone.png


Buying price 6200000
Selling price 1550000



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: EMPIRE
Class: Frigate
Role: Engineering
Rank: 11

Description

Engineering ships are designed for construction of auxiliary facilities on the battlefield, as well as for repair of allied ships. Engineers serve as a reliable rear guard for their team.

Available equipment

Weapons
Beam Cannon 12 Beam Cannon 17 / Pirate beam cannon 17 Heavy Blaster 13 Positron Cannon 11 Positron Cannon 14 Coil Mortar 12 Coil Mortar 17 Boarding Coil Mortar 17 Mass Driver 11 Mass Driver 14 Vulcan 13 'Eclipse' Launcher 12 'Eclipse' Launcher 17 / 'Dawn' launcher 17 Waz'Dum 12 Waz'Dum 17

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 850 220 164.8 16170 9835 109 2000 2
2 850 220 164.8 17626 10721 109 2000 2
3 850 220 164.8 18273 11114 109 2200 2
4 876 220 169.7 18273 11114 109 2200 2
5 910 220 176.3 18758 11409 109 2401 2
6 935 220 181.3 19081 11606 109 2401 2
7 935 220 181.3 19404 11704 109 2600 2
8 935 220 181.3 19404 11704 109 2800 2
9 961 220 186.2 19566 11802 109 2800 2
10 995 220 192.8 19566 11901 109 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 170 204 55 62 30 36
2 187 224 55 62 30 36
3 188 226 57 62 30 36
4 188 226 57 62 30 36
5 188 226 57 62 30 36
6 189 227 58 62 30 36
7 190 228 60 62 30 36
8 192 230 61 62 30 36
9 193 231 63 62 30 36
10 193 231 63 62 30 36



Ships
Interceptors Fighters Frigates Destroyers