Eclipse Launcher

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'Eclipse' Launcher 12 'Eclipse' Launcher 17

Type: EM weapon.

For ship type: Role engineer.png

For ranks: 8-12, 11-17.

Munitions:

PlasmaUp1 Icon.png PlasmaFast Icon.png PlasmaSupernova Icon.png Booster Circuit (premium).png 'Supernova' Deflector (premium).png Double Deflector (premium).png Double Deflector Mk.4.png Suprecooled Charges.png Resonating charges Mk.4.png Boosted charges.png

Description

Deals explosive EM damage. Explosion damage depends on target size.
Projectile impact releases nanodrones that attack enemies.
Drones restore hull to all allies in 400 m. radius. Restoration depends on target size.

Characteristics

Parameters are shown without ship bonuses and modifiers for the 1 weapon.
The rate of fire increases depending on the number of weapons mounted on the ship, result is increased damage per second.
Some damage parameters are rounded to integer values.
Parameters 'Eclipse' Launcher 12 'Eclipse' Launcher 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.5 Mk.1 Mk.2 Mk.3 Mk.4 Mk.5
DPS (EM) 363 dmg./s. +13 dmg./s. +14 dmg./s. +11 dmg./s. +10 dmg./s. 376 dmg./s. +13 dmg./s. +14 dmg./s. +11 dmg./s. +10 dmg./s.
Damage (EM) 544 dmg. +20 dmg. +21 dmg. +17 dmg. +14 dmg. 564 dmg. +21 dmg. +21 dmg. +16 dmg. +15 dmg.
Mass repair 375 pts. +15 pts. +15 pts. +10 pts. +10 pts. 390 pts. +15 pts. +10 pts. +15 pts. +10 pts.
Rate of fire 40 rounds/min 40 rounds/min
Trigger radius 95 m. 95 m.
Explosion radius 120 m. 120 m.
Critical chance 5% 5%
Critical damage bonus 50% 50%
Projectile speed 5500 m/s 5750 m/s
Firing range (max.) 3700 m. 3850 m.
Overheating/cooling 6/3.3 s. 6/3.3 s.
Cost Can be picked up from destroyed enemies in the zone Vanguard Outpost 225000Currency credits.png 450000Currency credits.png 1050000Currency credits.png Manufacturing Can be picked up from destroyed enemies in the zone Gas Harvest Station 675000Currency credits.png 1350000Currency credits.png 3150000Currency credits.png Manufacturing

Gallery

'Eclipse' Launcher (art).jpg


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