Waz'Dum

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Waz'Dum 8 Waz'Dum 12 Waz'Dum 17

Type: Kinetic weapon.

For ship type:

For ranks: 6-8, 8-12, 11-17.

Munitions:

Description

The affected target repairs the allies hitting it for 25% of the damage dealt for 10 s. Restoration depends on target size.
Effect doesn't works on Defiler in Special Operation.

Characteristics

Parameters are shown without ship bonuses and modifiers for the 1 weapon.
Damage per second and per shot increase depending on the number of weapons mounted on the ship.
Some damage parameters are rounded to integer values.
Parameters Waz'Dum 8 Waz'Dum 12 Waz'Dum 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.5 Mk.1 Mk.2 Mk.3 Mk.4 Mk.5 Mk.1 Mk.2 Mk.3 Mk.4 Mk.5
DPS (kinetic) 475 dmg./s. +19 dmg./s. +19 dmg./s. +14 dmg./s. +15 dmg./s. 502 dmg./s. +21 dmg./s. +19 dmg./s. +14 dmg./s. +13 dmg./s. 523 dmg./s. +19 dmg./s. +19 dmg./s. +14 dmg./s. +15 dmg./s.
Damage (kinetic) 228 dmg. +9 dmg. +9 dmg. +7 dmg. +7 dmg. 241 dmg. +10 dmg. +9 dmg. +7 dmg. +6 dmg. 251 dmg. +9 dmg. +9 dmg. +7 dmg. +7 dmg.
Rate of fire 125 rounds/min 125 rounds/min 125 rounds/min
Critical chance 7% 7% 7%
Critical damage bonus 50% 50% 50%
Projectile speed 6000 m./s. 6000 m./s. 6000 m./s.
Firing range (max.) 4000 m. 4000 m. 4000 m.
Spread (from-to) 0,3-1,1 deg. 0,3-1,1 deg. 0,3-1,1 deg.
Overheating/cooling 5/1 s. 5/1 s. 5/1 s.
Cost Can be picked up from destroyed enemies in the zone Dreadnought Debris 56300 112500 262500 Manufacturing Manufacturing 225000 450000 1050000 Manufacturing Manufacturing 675000 1350000 3150000 Manufacturing

Gallery


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions