Explosive restoration

Type: Active module.
Group: Engineer modules.
For ranks: 4-8, 11-17.
For ship type: Alligator-M, Osprey and premium ships of the role
Description
- When an enemy is hit with the main weapon, your allies in 1000 m. range from the hit zone restore hulls.
Characteristics
| Parameters | Explosive restoration 8 | Explosive restoration 17 | ||||||
|---|---|---|---|---|---|---|---|---|
| Mk.1 | Mk.2 | Mk.3 | Mk.4 | Mk.1 | Mk.2 | Mk.3 | Mk.4 | |
| Hull repair per sec. | 4077 pts. | +222 pts. | +222 pts. | +177 pts. | 4854 pts. | +222 pts. | +222 pts. | +177 pts. |
| Active time | 10 s. | 10 s. | ||||||
| Energy consumption | 300 en. | 420 en. | ||||||
| Recharge | 40 s. | 40 s. | ||||||
| Cost | Can be picked up from destroyed enemies in the zone 'Blackwood' Shipyard | 23000 |
45900 |
107100 |
Can be picked up from destroyed enemies in the zone Stripped Deposits | 405000 |
810000 |
1890000 |





