Granite

From Star Conflict Wiki
Revision as of 20:49, 24 March 2019 by U38594143 (talk | contribs)
Jump to navigation Jump to search
Granite
Accumulates 5% free experience

The maximum experience level — 10

Survivability* 15771
Hull 8391
Shield 5348
Energy 743
Speed 290

Available from the beginning:
Main weapon damage increased by 7%.
Maximum speed increased by 5%.
Available at experience level 2:
Energy regeneration speed increased by 25%.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen


Equipment upon purchase
Weapons
Assault Railgun 17
Active modules
not preinstalled

Special module Should be chosen

Cost of manufacturing 8990000
Cost of refitting 1000000


* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Empire
Class: Fighter
Role: Command
Rank: 16

Description

This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.

This ship has pre-installed modifier slots: 2 engines, 3 capacitors, 1 shield, 2 hulls and 1 cpu.

Command ships are spearheading the offence. Diffusion Shield covers them from enemy fire, while decent hull and shield ensure their longevity. Command ships are particularly strong in groups.

Granite received its name in honour of the granite stones of memory, in which the names of those who gave their lives for the Emperor are engraved. Like those stones, these ships bear the memory of the fallen. At the beginning of their journey, they were simple and unpretentious support machines. But every fight and every death made their own adjustments to their design. Engineers of Martian Laboratories created new designs, based on pilot reports and their combat experience.

Unique ship equipment

Weapon

Energy discharger

When a target is hit, the activated special module's effect is extended by 0,7 s. for each accurate shot.

Active module

Anti-Sabotage 2.1

Any effect aimed at disrupting control of the ship and imposed during the period of the module's operation is blocked. But the remaining module active time is reduced to 5 s.

CPU modifier

Satisfaction algorithm

If a friendly or a hostile ship is destroyed in 2500 m. range, allies' rate of fire in 4000 m. range temporarily increases for 7 s.

Manufacturing

Special module

You must select one of the following special modules. If there is one special module, you won't have to choose.

Description Energy consumption  Recharge
Surrounds the ship with a shield for 15 seconds. The shield absorbs all damage, but spends energy: 1 point for every 13 pts. damage. If energy is depleted, the shield disappears. 0 en. 30 s.
Increases the range of the main cannon by 30%. Increases resistance to all damage by 40 pts. for each ally, including yourself, in a radius of 3000 m. 300 en. 28 s.

Bonuses

You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.

Energy consumption of "Command modules" reduced by 20%.
Energy regeneration speed increased by 20%.

Available equipment

Weapons
Ion Emitter 17 Pirate Ion Emitter 17 Singularity Cannon 17 / Pirate Singularity Cannon 17 Assault Railgun 17 / Pirate assault railgun 17 Gauss Cannon 17 Pirate Gauss Cannon 17 Flux Phaser 17 / Pirate flux phaser 17 Phaser 17

Missile slot

Active Role Modules


Active Multipurpose Modules

Ship modifiers
Engine
Ship has no engine slots

Capacitor
Ship has no capacitor slots

Shield
Ship has no shield slots

Hull
Ship has no hull slots

CPU
Ship has no CPU slots

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
10 40 -20 25 -5 55

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 635 175 123 6935 4420 128 2500 2
2 635 175 154 7559 4818 128 2500 2
3 635 175 154 7837 4995 128 2750 2
4 654 175 158 7837 4995 128 2750 2
5 679 175 162 8045 5127 128 3000 2
6 699 175 166 8183 5216 128 3000 2
7 699 175 166 8322 5260 128 3250 2
8 699 175 191 8322 5260 128 3500 2
9 718 175 194 8391 5304 128 3500 2
10 743 175 199 8391 5348 128 3750 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 281 338 90 88 72 66
2 281 338 90 88 72 66
3 283 340 92 88 72 66
4 283 340 92 88 72 66
5 283 340 92 88 72 66
6 285 342 95 88 72 66
7 287 344 97 88 72 66
8 289 346 100 88 72 66
9 290 348 102 88 72 66
10 290 348 102 88 72 66

Player Builds

Ship model