'Sinobi' jump

Type: Active module.
Group: Long Range modules.
For ranks: 3-7, 10-14.
For ship type: Steel Harpy, Chiron and premium ships of the role
Description
- The ship charges up for 1,5 s., then jumps 3500 m. backwards.
- During the charge phase, resistance to all damage types is reduced by 75 pts.
Characteristics
| Parameters | 'Sinobi' jump 7 | 'Sinobi' jump 14 | ||||||
|---|---|---|---|---|---|---|---|---|
| Mk.1 | Mk.2 | Mk.3 | Mk.4 | Mk.1 | Mk.2 | Mk.3 | Mk.4 | |
| Energy consumption | 225 en. | 300 en. | ||||||
| Recharge | 55 s. | -5 s. | -5 s. | -5 s. | 52 s. | -5 s. | -5 s. | -5 s. |
| Cost | Can be picked up from destroyed enemies in the zone Imperial Transport Hub | 16200 |
32400 |
75600 |
Can be picked up from destroyed enemies in the zone Destroyed Station | 256500 |
513000 |
1197000 |





