'Sinobi' jump

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'Sinobi' jump

Type: Active module.

Group: Long Range modules.

For ranks: 3-7, 10-14.

For ship type: Steel Harpy, Chiron and premium ships of the role Role sniper.png


The ship charges up for 1,5 s., then jumps 3500 m. backwards.
During the charge phase, resistance to all damage types is reduced by 75 pts.


Parameters 'Sinobi' jump 7 'Sinobi' jump 14
Mk.1 Mk.2 Mk.3 Mk.4 Mk.1 Mk.2 Mk.3 Mk.4
Energy consumption 225 en. 300 en.
Recharge 55 s. -5 s. -5 s. -5 s. 52 s. -5 s. -5 s. -5 s.
Cost Can be picked up from destroyed enemies in the zone Imperial Transport Hub 16200Currency credits.png 32400Currency credits.png 75600Currency credits.png Can be picked up from destroyed enemies in the zone Ruined Station 256500Currency credits.png 513000Currency credits.png 1197000Currency credits.png

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