Search results

Jump to navigation Jump to search
View ( | ) (20 | 50 | 100 | 250 | 500)
  • The stage is only one. Be careful, in case of loss of all ships, the mission will be failed. ...ing the gate it will try to destroy the outpost with torpedoes. Covert Ops ships are great for countering the torpedoes via tactical nukes, destroying them ...
    5 KB (845 words) - 07:42, 23 October 2019
  • ...as well as for repair of allied ships. Engineers serve as a reliable rear guard for their team. [[Category:Ships]] ...
    8 KB (1,101 words) - 17:26, 31 January 2024
  • ...as well as for repair of allied ships. Engineers serve as a reliable rear guard for their team. [[Category:Ships]] ...
    8 KB (1,117 words) - 17:23, 31 January 2024
  • ...as well as for repair of allied ships. Engineers serve as a reliable rear guard for their team. [[Category:Ships]] ...
    8 KB (1,105 words) - 17:31, 31 January 2024
  • ...s corresponding to the roles of ships, and are designed to be installed on ships of the corresponding role. Multipurpose modules are designed to survive in :'''Common''' modules are available for installation on all ships of a suitable role. ...
    23 KB (2,919 words) - 12:31, 13 May 2024
  • ...as well as for repair of allied ships. Engineers serve as a reliable rear guard for their team. [[Category:Ships]] ...
    8 KB (1,144 words) - 17:26, 31 January 2024
  • ...as well as for repair of allied ships. Engineers serve as a reliable rear guard for their team. ...ch of frigates. As soon as possible, the order was fulfilled and dozens of ships were sent to various systems to service the most important [[Armada]] stati ...
    9 KB (1,205 words) - 17:23, 31 January 2024
  • ...= A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shiel |stock_ACTIVE_03 = [[File:Heavy_Guard_Drone_module.png |link=Heavy Guard Drone|70px]] ...
    8 KB (1,128 words) - 19:04, 10 April 2020
  • ...= A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shiel |stock_ACTIVE_04 = [[File:Heavy_Guard_Drone_module.png |link=Heavy Guard Drone|70px]] ...
    8 KB (1,141 words) - 18:35, 10 April 2020
  • ...= A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shiel |stock_ACTIVE_04 = [[File:Heavy_Guard_Drone_module.png |link=Heavy Guard Drone|70px]] ...
    9 KB (1,168 words) - 18:34, 10 April 2020
  • ...as well as for repair of allied ships. Engineers serve as a reliable rear guard for their team. ...t bursts of special plasma charges, restoring shields and energy of allied ships. ...
    10 KB (1,396 words) - 21:26, 29 January 2024
  • | style="width:100px;" |'''Guard Turret Kills''' | style="width:100px;" |'''Law Enforcement Ships Kills''' ...
    25 KB (3,345 words) - 12:30, 26 September 2023
  • ...steer around corners, but the torpedo is almost completely neutralised by Guard frigates, ECM active modules which disable lock (and thus the connection be * Effective against: '''Gunships''', '''Command''' and '''Guard''' ...
    10 KB (1,690 words) - 09:10, 11 November 2023
  • ...as well as for repair of allied ships. Engineers serve as a reliable rear guard for their team. ...ion of the ship’s crosshairs, that restores shield and hull for the allied ships. ...
    11 KB (1,591 words) - 17:27, 31 January 2024
  • ...ched to the ship and cannot be removed or replaced (except for some unique ships with cratable special modules). ...s, fire weapons or launch missiles. When the effect stops, paralyzes enemy ships in range of '''1500''' m. for '''2''' s. ...
    33 KB (5,049 words) - 12:33, 13 May 2024
  • ...uipment, weapons and ships. Pilots will have to fight on the few available ships that can pass through the protective field of wormholes. The list of allowed ships, weapons and modules in "Portals": ...
    17 KB (2,250 words) - 13:48, 14 March 2024
  • ...as 'Mercenaries' by in-game NPC officiers) battling against AI-controlled ships, turrets, accompanied with some other objectives in-game, such as cargo esc ...ships can respawn once for free]. In the worst-case scenario, all players' ships will be destroyed. At this point, the screen will flash red, saying "WARNIN ...
    8 KB (1,174 words) - 14:28, 21 March 2023
  • ...as well as for repair of allied ships. Engineers serve as a reliable rear guard for their team. :Creates two connected portals between which all ships, both allied and hostile, can move. ...
    10 KB (1,380 words) - 14:57, 14 March 2024
  • ...guard drones after being under control for some time, there can only be 4 guard drones orbiting 1 beacon. Enemy team must destroy these drones before beaco Just like in Domination, after awhile controlled beacon will spawn Guard Drones.<br> ...
    32 KB (4,875 words) - 15:43, 14 March 2024
  • ...as well as for repair of allied ships. Engineers serve as a reliable rear guard for their team. ...ull resistance. The drone restores hull to all allied ships, and all enemy ships lose their radar range. ...
    11 KB (1,599 words) - 21:50, 26 January 2024
View ( | ) (20 | 50 | 100 | 250 | 500)