Octopus

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Octopus
Octopus.png
Accumulates 5% free experience

The maximum experience level — 10

Survivability* 31202
Hull 15247
Shield 14649
Energy 1281
Speed 293

Available from the beginning:
Maximum hull strength increased by 7,5%.
Maximum shield strength increased by 7,5%.
Available at experience level 2:
Maximum speed increased by 10%.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen


Equipment upon purchase
Weapons
Beam Cannon 17 LaserUp1 Icon.png SpaceMissile Cruise Icon.png
Active modules
not preinstalled

Special module Should be chosen

Cost of manufacturing 6000000 Currency credits.png
Cost of refitting 1000000 Currency credits.png


* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Federation
Class: Frigate
Role: Engineering
Rank: 15

Description

This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.

Engineering ships are designed for construction of auxiliary facilities on the battlefield, as well as for repair of allied ships. Engineers serve as a reliable rear guard for their team.

The complete history of this ship is unknown, since its prototype was found in the cargo hold of damaged pirate vehicles. Rumor has it that the pirates seized several scientists studying alien technology, and forced them to create this ship. The study of the prototype revealed profound changes in the structure of microcircuits and wiring, which, apparently, were the result of the integration of alien technology. Despite some alienation of technology, many engineers argue that they are fully able to assemble the same ship, if, of course, they have enough resources.

Manufacturing

Special module

You must select one of the following special modules. If there is one special module, you won't have to choose.

Description Energy consumption  Recharge
Engineering combat drones.png Every 31,5 s. produces drones with 3339 durability pts., no more than 2 at a time. The drone attacks the enemy at a distance of up to 1950 m. If the player’s shield volume is less than 50%, then the drone, instead of firing, will restore the 205 pts./s. shield to it. When the module is activated, one of the drones restores 4648 shield pts. to the allied ships within a radius of 1000 meters and turns off. 410 en. 3 s.
Engineering combat drones.png Every 27 s. produces drones with 3339 durability pts., no more than 3 at a time. The drone attacks the enemy at a distance of up to 1950 m. If the player’s shield volume is less than 50%, then the drone, instead of firing, will restore the 105 pts./s. shield to it. When the module is activated, one of the drones restores 4648 shield pts. to the allied ships within a radius of 1000 meters and turns off. 410 en. 3 s.
Engineering combat drones.png Every 31,5 s. produces drones with 9579 durability pts., no more than 2 at a time. The drone attacks the enemy at a distance of up to 1950 m. If the player’s shield volume is less than 50%, then the drone, instead of firing, will restore the 105 pts./s. shield to it. When the module is activated, one of the drones restores 6971 shield pts. to the allied ships within a radius of 1000 meters and turns off. 410 en. 3 s.

Bonuses

You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.

4 lvl bonus.png Critical chance increased by 10%.
4 lvl bonus.png Main weapon damage increased by 10%.
4 lvl bonus.png Critical damage increased by 20%.
8 lvl bonus.png Reloading rate of "Engineering modules" reduced by 20%.
8 lvl bonus.png Energy consumption of "Engineering modules" reduced by 20%.
8 lvl bonus.png Effects of "Engineering modules" increased by 20%.

Available equipment

Weapons
Beam Cannon 17 Heavy Blaster 17 Positron Cannon 17 Coil Mortar 17 Mass Driver 17 Dagtnith gun.png Vulcan 17 'Eclipse' Launcher 17 Waz'Dum 17

Missile slot
SpaceMissile Cruise Icon.png Крылатая ракета Gold.png Module MineField Icon.png SpaceMissile Torpedo Icon.png SpaceMissile Volley Icon.png SpaceMissile Doomsday Icon.png Module GuidedDron Icon.png Crystal drone (for fight-frig).jpg Module GuidedDron Icon.png Repair rockets.jpg
Active Role Modules
Mass Shield Generator.png Nanodrone Cloud.png Autonomous Charging Station.png Warp Gate.png Energy Emitter.png Static Barrier.png Autonomous Repair Station.png

Active Multipurpose Modules
ShieldRestoreLarge Icon.png RepairDronesLarge Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png

Ship modifiers
Engine

CollisionComp Icon.png EngineGenerator Icon.png KatalizatorInjector Icon.png RotationThruster Icon.png BoostersOverLoader Icon.png Shared cooler icon.png InertialStabilizer Icon.png

Capacitor

CapacitorRecharging Icon.png ExtCapacitorBattary Icon.png ImplsDischarger Icon.png EmergencyBarrier Icon.png Acceleration coils icon.png CptrEnrgBridge Icon.png WeaponCoolant Icon.png CmplxBatt Icon.png CpctrPwrRelay Icon.png

Shield
AddShldGen Icon.png ShieldExtender Icon.png ResistShldThermal Icon.png ResistShieldEMP Icon.png ResistShieldKin Icon.png ExtShld Icon.png CuttedShieldHolder Icon.png Adaptive shield icon.png SubmatterShield Icon.png

Hull

ArmorPlates Icon.png Em-insulation icon.png ResistHullThermal Icon.png ResistHullKinetic Icon.png HeavyArmor Icon.png Crystal Plates.png AutoRepairUnit Icon.png PassiveArmor Icon.png FastMissileRacks Icon.png CompositeArmor Icon.png LightArmor Icon.png Extended hull icon.png

CPU

TurboScanner Icon.png ScoutScanner Icon.png BattleScanner Icon.png ProtonWall Icon.png RangeMasterUnit Icon.png WideScanner Icon.png Cooling distributor.jpg CoProcessor Icon.png Spatial scanner icon.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 1095 246 212 12755 12255 120 2000 2
2 1095 246 212 13823 13281 120 2000 2
3 1095 246 212 14298 13738 120 2200 2
4 1128 246 219 14298 13738 120 2200 2
5 1172 246 227 14654 14079 120 2400 2
6 1205 246 233 14891 14307 120 2400 2
7 1205 246 233 15128 14421 120 2600 2
8 1205 246 233 15128 14421 120 2800 2
9 1237 246 240 15247 14535 120 2800 2
10 1281 246 248 15247 14649 120 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 259 311 55 61 30 36
2 285 342 55 61 30 36
3 286 344 56 61 30 36
4 286 344 56 61 30 36
5 286 344 56 61 30 36
6 288 346 58 61 30 36
7 290 348 59 61 30 36
8 292 350 61 61 30 36
9 293 352 62 61 30 36
10 293 352 62 61 30 36

Ship model

Ships
Recon.png Fighter (Icon).png Frigate (Icon).png Suppressor.png
Interceptors Fighters Frigates Destroyers

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