Scylla

From Star Conflict Wiki
Jump to: navigation, search
Scylla
Scylla.png
Accumulates 5% free experience

The maximum experience level — 10

Survivability* 38281
Hull 23228
Shield 12850
Energy 1082
Speed 231

Available from the beginning:
Main weapon damage increased by 7%.
Maximum hull strength increased by 12%.
Available at experience level 2:
Maximum speed increased by 10%.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen


Equipment upon purchase
Weapons
Beam Cannon 17 LaserUp1 Icon.png SpaceMissile Cruise Icon.png
Active modules
not preinstalled

Special module Should be chosen

Cost of manufacturing 9000000 Currency credits.png
Cost of refitting 1000000 Currency credits.png


* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Empire
Class: Frigate
Role: Engineering
Rank: 16

Description

This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.

This ship has pre-installed modifier slots: 1 engine, 2 capacitors, 1 shield, 3 hulls and 2 cpu.

Engineering ships are designed for construction of auxiliary facilities on the battlefield, as well as for repair of allied ships. Engineers serve as a reliable rear guard for their team.

During the survey of one of the abandoned Legion bases after the invasion, the New Empire discovered several prototypes of the newest engineering frigate, which never came into operation. After a year of work, Scylla was ready. The first tests showed complete superiority over the other engineering frigates of the Empire, and the ship joined elite units of the fleet. Now, however, the New Empire is ready to hand over the blueprints to UMC so that all mercenaries can experience the power of imperial technology.

Unique ship equipment

Weapon

Energoplasmer

Shoots short bursts of special plasma charges, restoring shields and energy of allied ships.

Active module

Farstation

Launches a combined warhead missile. After detonation, a station is activated, restoring shields and hulls of ships.

CPU modifier

Improved repair algorithms

Enhances hull and shield regeneration of allied ships in a small radius.

Manufacturing

Special module

You must select one of the following special modules. If there is one special module, you won't have to choose.

Description Energy consumption  Recharge
Engineering combat drones.png Every 31,5 s. produces drones with 3339 durability pts., no more than 2 at a time. The drone attacks the enemy at a distance of up to 1950 m. If the player’s shield volume is less than 50%, then the drone, instead of firing, will restore the 205 pts./s. shield to it. When the module is activated, one of the drones restores 4648 shield pts. to the allied ships within a radius of 1000 meters and turns off. 410 en. 3 s.
Triple algorithm.png Redistributes energy flows in ship systems. The module works in several modes: restore mode (main weapons restore hull to allied ships on hit, the damage is reduced), defence mode (hull and shield resistance increases, additionally increases damage and resistance for each enemy within a short radius, module active range is reduced), boost mode (speed is increased, the ship's shield and hull resistance to damage is reduced). 120 en. 0 s.

Bonuses

You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.

4 lvl bonus.png Main weapon damage increased by 10%.
4 lvl bonus.png
4 lvl bonus.png
8 lvl bonus.png Effects of "Engineering modules" increased by 20%.
8 lvl bonus.png
8 lvl bonus.png

Available equipment

Weapons
Beam Cannon 17 Heavy Blaster 17 Positron Cannon 17 Coil Mortar 17 Mass Driver 17 Dagtnith gun.png Vulcan 17 'Eclipse' Launcher 17 Waz'Dum 17 Energoplasmer.jpg

Missile slot
SpaceMissile Cruise Icon.png Крылатая ракета Gold.png Module MineField Icon.png SpaceMissile Torpedo Icon.png SpaceMissile Volley Icon.png SpaceMissile Doomsday Icon.png Module GuidedDron Icon.png Crystal drone (for fight-frig).jpg Module GuidedDron Icon.png Repair rockets.jpg
Active Role Modules
Mass Shield Generator.png Nanodrone Cloud.png Autonomous Charging Station.png Warp Gate.png Energy Emitter.png Static Barrier.png Autonomous Repair Station.png Farstation.jpg

Active Multipurpose Modules
ShieldRestoreLarge Icon.png RepairDronesLarge Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png

Ship modifiers
Engine

CollisionComp Icon.png EngineGenerator Icon.png KatalizatorInjector Icon.png RotationThruster Icon.png BoostersOverLoader Icon.png Shared cooler icon.png InertialStabilizer Icon.png

Capacitor

CapacitorRecharging Icon.png ExtCapacitorBattary Icon.png ImplsDischarger Icon.png EmergencyBarrier Icon.png Acceleration coils icon.png CptrEnrgBridge Icon.png WeaponCoolant Icon.png CmplxBatt Icon.png CpctrPwrRelay Icon.png

Shield
AddShldGen Icon.png ShieldExtender Icon.png ResistShldThermal Icon.png ResistShieldEMP Icon.png ResistShieldKin Icon.png ExtShld Icon.png CuttedShieldHolder Icon.png Adaptive shield icon.png SubmatterShield Icon.png

Hull

ArmorPlates Icon.png Em-insulation icon.png ResistHullThermal Icon.png ResistHullKinetic Icon.png HeavyArmor Icon.png Crystal Plates.png AutoRepairUnit Icon.png PassiveArmor Icon.png FastMissileRacks Icon.png CompositeArmor Icon.png LightArmor Icon.png Extended hull icon.png

CPU

TurboScanner Icon.png ScoutScanner Icon.png BattleScanner Icon.png ProtonWall Icon.png RangeMasterUnit Icon.png WideScanner Icon.png Cooling distributor.jpg CoProcessor Icon.png Improved repair algorithms.jpg Spatial scanner icon.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 925 239 179 19561 10620 117 2000 2
2 925 239 179 21133 11576 117 2000 2
3 925 239 179 21831 12001 117 2200 2
4 953 239 185 21831 12001 117 2200 2
5 990 239 192 22355 12319 117 2400 2
6 1018 239 197 22705 12532 117 2400 2
7 1018 239 197 23054 12638 117 2600 2
8 1018 239 197 23054 12638 117 2800 2
9 1045 239 203 23228 12744 117 2800 2
10 1082 239 210 23228 12850 117 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 203 244 55 61 30 36
2 224 269 55 61 30 36
3 225 270 56 61 30 36
4 225 270 56 61 30 36
5 225 270 56 61 30 36
6 226 272 58 61 30 36
7 228 273 59 61 30 36
8 229 275 61 61 30 36
9 231 277 62 61 30 36
10 231 277 62 61 30 36


Ships
Recon.png Fighter (Icon).png Frigate (Icon).png Suppressor.png
Interceptors Fighters Frigates Destroyers