Grizzly

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Grizzly
Grizzly.png
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 26692
Hull 13098
Shield 12469
Energy 1147
Speed 318

Available from the beginning:
Available at experience level 2:
Maximum speed increased by 10%.
Available at experience level 4:
Reloading rate of "Engineering modules" reduced by 20%.
Available at experience level 8:
Time to weapon heating increased by 20%.


Equipment upon purchase
Weapons
Beam Cannon 12 LaserUp1 Icon.png SpaceMissile Cruise.png
Active modules
Commitment.jpg Nanodrone Cloud.png Energy Emitter.png Warp Gate.png
Ship modifiers
Engine KatalizatorInjector Icon.png BoostersOverLoader Icon.png
Capacitor Acceleration coils icon.png CptrEnrgBridge Icon.png
Shield CuttedShieldHolder Icon.png ResistShldThermal Icon.png
Hull ResistHullKinetic Icon.png ResistHullThermal Icon.png
CPU BattleScanner Icon.png

Special module Engineering combat drones.png


Buying price 6200000 Currency credits.png
Selling price 1550000 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: FEDERATION
Class: Frigate
Role: Engineering
Rank: 11

Description

Engineering ships are designed for construction of auxiliary facilities on the battlefield, as well as for repair of allied ships. Engineers serve as a reliable rear guard for their team.

With excellent technical data, the BD company frigate was quite expensive. Because of this, as a rule, only large trans-system corporations could afford it.

Available equipment

Weapons
Beam Cannon 12 Beam Cannon 17 Heavy Blaster 13 Positron Cannon 11 Positron Cannon 14 Coil Mortar 12 Coil Mortar 17 Mass Driver 11 Mass Driver 14 Dagtnith gun.png Vulcan 13 'Eclipse' Launcher 12 'Eclipse' Launcher 17 Fuse Blaster.jpg Waz'Dum 12 Waz'Dum 17

Missiles
SpaceMissile Cruise Icon.png Крылатая ракета Gold.png Module MineField Icon.png SpaceMissile Torpedo Icon.png SpaceMissile Volley Icon.png Module GuidedDron Icon.png

Active Role Modules
Mass Shield Generator.png Nanodrone Cloud.png Autonomous Charging Station.png Warp Gate.png Energy Emitter.png Static Barrier.png Autonomous Repair Station.png Commitment.jpg

Active Multipurpose Modules
ShieldRestoreLarge Icon.png RepairDronesLarge Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png A1MA module.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 980 220 190 10825 10305 109 2000 2
2 980 220 190 11800 11233 109 2000 2
3 980 220 190 12233 11645 109 2200 2
4 1009 220 196 12233 11645 109 2200 2
5 1049 220 203 12557 11954 109 2400 2
6 1078 220 209 12774 12160 109 2400 2
7 1078 220 209 12991 12263 109 2600 2
8 1078 220 209 12991 12263 109 2800 2
9 1107 220 215 13098 12367 109 2800 2
10 1147 220 222 13098 12469 109 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 281 337 55 61 30 36
2 309 371 55 61 30 36
3 311 373 56 61 30 36
4 311 373 56 61 30 36
5 311 373 56 61 30 36
6 313 375 58 61 30 36
7 315 377 59 61 30 36
8 316 380 61 61 30 36
9 318 382 62 61 30 36
10 318 382 62 61 30 36



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