Emergency jump
Type: Ship modifier.
Group: Engine modifiers.
For ranks: 5-9, 8-12, 11-17.
For ship: Tai'Kin
Description
- If the hull durability is below 15%, the ship jumps forward.
- The ship can't use modules for teleportation and boosted movement for 20 s.
- You can place only one modifier.
Characteristics
Parameters | Emergency jump 9 | Emergency jump 12 | Emergency jump 17 | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Mk.1 | Mk.2 | Mk.3 | Mk.4 | Mk.1 | Mk.2 | Mk.3 | Mk.4 | Mk.1 | Mk.2 | Mk.3 | Mk.4 | |
Jump range | 1000 m. | +250 m. | +150 m. | +100 m. | 1050 m. | +250 m. | +150 m. | +100 m. | 1100 m. | +250 m. | +150 m. | +100 m. |
Recharge | 40 s. | -3 s. | -2 s. | -3 s. | 39 s. | -3 s. | -2 s. | -3 s. | 38 s. | -3 s. | -2 s. | -3 s. |
Cost | Manufacturing | 35600 | 71300 | 166300 | Manufacturing | 142500 | 285000 | 665000 | Manufacturing | 427500 | 855000 | 1995000 |