Kirishima
Survivability* | 18796 |
Hull | 5542 |
Shield | 10091 |
Energy | 761 |
Speed | 308 |
Available from the beginning:
Maximum speed increased by 5%.
Available at experience level 2:
Energy regeneration speed increased by 25%.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen
Weapons | |
Active modules | |
not preinstalled | |
Special module |
Cost of manufacturing | 10000000 |
Cost of refitting | 1000000 |
* All specifications are shown for the ship with the maximum level of experience (10) without equipment
General information
Faction: Jericho
Class: Fighter
Role: Command
Rank: 17
Description
This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.
This ship has pre-installed modifier slots: 1 engine, 2 capacitors, 3 shields, 2 hulls and 1 cpu.
Command ships are spearheading the offence. Diffusion Shield covers them from enemy fire, while decent hull and shield ensure their longevity. Command ships are particularly strong in groups.
The withdrawal of Jericho seriously weakened the remaining forces on the frontiers. Despite their huge production base, neither the Mendes Family nor the Sentinels are able to quickly provide the army with a steady flow of new weapons that are much needed in the face of the coming war. Kirishima is the brainchild of the “remaining Jericho forces” agreement.
The work on the project has been underway since 4620. Completed developments of the individual units made it possible to significantly reduce the time required to develop the new fighter. The initiative came from the Sinto Corporation, which had preferred to keep a low profile for a long time. It also provided the initial blueprints for the project and the resources to produce the hulls of the fighters. The Mendes and Liu families accepted the offer almost immediately, taking up the development of new engines and avionics systems respectively. The Sentinels were the last to join the project, providing shipyards and weapons for Kirishima.
Kirishima fully represents Jericho’s new defence doctrine. Most of the new ships will be deployed for patrol duty and to defend outposts in important areas. The fighter’s objective is to stall enemy advances and provide cover for allied ships.
Manufacturing
Special module
You must select one of the following special modules. If there is one special module, you won't have to choose.
Bonuses
You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.
Rotation speed increased by 25%. | |
Strafe speed increased by 30%. | |
Maximum speed increased by 10%. | |
Effects of "Command modules" increased by 20%. | |
Effective range of "Command modules" increased by 50%. | |
Cooldown time for "Command modules" group modules reduced by 13%. |
Available equipment
Missile slot
Active Role Modules
Active Multipurpose Modules
Ship modifiers
Engine
Ship has no engine slots
Capacitor
Ship has no capacitor slots
Shield
Ship has no shield slots
Hull
Ship has no hull slots
CPU
Ship has no CPU slots
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
25 | 55 | -5 | 25 | -5 | 55 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | ||||||||||||||||||||
|
Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | ||||||||||||||||||||||
|
Player Builds