'Sinobi' jump
!['Sinobi' jump](/uploads/thumb/%27Sinobi%27_jump.jpg/100px-%27Sinobi%27_jump.jpg)
Type: Active module.
Group: Long Range modules.
For ranks: 3-7, 10-14.
For ship type: Steel Harpy, Chiron and premium ships of the role
Description
- The ship charges up for 1,5 s., then jumps 3500 m. backwards.
- During the charge phase, resistance to all damage types is reduced by 75 pts.
Characteristics
Parameters | 'Sinobi' jump 7 | 'Sinobi' jump 14 | ||||||
---|---|---|---|---|---|---|---|---|
Mk.1 | Mk.2 | Mk.3 | Mk.4 | Mk.1 | Mk.2 | Mk.3 | Mk.4 | |
Energy consumption | 225 en. | 300 en. | ||||||
Recharge | 55 s. | -5 s. | -5 s. | -5 s. | 52 s. | -5 s. | -5 s. | -5 s. |
Cost | Can be picked up from destroyed enemies in the zone Imperial Transport Hub | 16200![]() |
32400![]() |
75600![]() |
Can be picked up from destroyed enemies in the zone Destroyed Station | 256500![]() |
513000![]() |
1197000![]() |