Emergency jump

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Emergency jump
Emergency jump

Type: Ship modifier.

Group: Engine modifiers.

For ranks: 5-9, 8-12, 11-17.

For ship: Tai'Kin


Description

When at risk of destruction, the ship jumps forward.
The ship can't use modules for teleportation and boosted movement for 20 s.
You can place only one modifier.


Characteristics

Parameters Emergency jump 9 Emergency jump 12 Emergency jump 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.1 Mk.2 Mk.3 Mk.4 Mk.1 Mk.2 Mk.3 Mk.4
Jump range 1000 m. +250 m. +150 m. +100 m. 1050 m. +250 m. +150 m. +100 m. 1100 m. +250 m. +150 m. +100 m.
Recharge 40 s. -3 s. -2 s. -3 s. 39 s. -3 s. -2 s. -3 s. 38 s. -3 s. -2 s. -3 s.
Cost Manufacturing 35600 71300 166300 Manufacturing 142500 285000 665000 Manufacturing 427500 855000 1995000


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions