'Sharpshooter' mode

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'Sharpshooter' mode
'Sharpshooter' mode

Type: Active module.

Group: Long Range modules.

For ranks: 15-17.

For ship: Project 1011


Locks several targets (up to 4) over 5 s. in a cone and starts accumulating charge. Then launches the charge.
Repeated activation launches the charge early.


Parameters 'Sharpshooter' mode 17
Mk.1 Mk.2 Mk.3 Mk.4
Damage (kinetic) 735-7350 dmg. +70 - +700 dmg. +70 - +700 dmg. +70 - +700 dmg.
Target capture angle 37,5 deg.
Projectile speed 4750 m./s.
Firing range (max.) 5500 m.
Energy consumption 500 en.
Recharge 30 s.
Cost Can be picked up from destroyed enemies in the zone Sorting Facility 945000 1890000 4410000

Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions