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==Currency==
__NOTOC__
There are several currencies in the game that can be used to purchase ships and equipment: Credits, Galactic Standards, Loyalty Vouchers and Artifacts.
All pilots — both beginners and experienced veterans, who thoroughly know all the features of the game, will constantly improve their level. Progress through the levels happens in the form of a story [[campaign]], covering a variety of game modes. Reaching a new level gives the pilot additional opportunities — new game modes, more powerful ships, weapons, modules. By raising his level the pilot also gets access to new locations in the ‘[[Open Space]]’ mode.
 
Pilot's clearance level increases after reaching a certain amount of clearance points. There are 25 levels available. Points can be obtained in the following ways:
 
1. - '''[[Fleet strength|Develop your fleet]]!'''<br/>
Upgrade all ships to the maximum level. For each new ship level, the pilot receives 20 clearance points.<br/> 
Activate as many available nodes as possible in the [[Ellydium]] ship development tree. For each unlocked node, the pilot receives 20 clearance points.
 
 
2. - '''[[Atlas|Upgrade active modules, weapons and modifiers]]!'''<br/>
For obtaining an {{Mk.1}} module, the pilot receives 5 points.<br/>
For upgrading to {{Mk.2}}, the pilot receives 10 points.<br/>
For upgrading to {{Mk.3}}, the pilot receives 15 points.<br/>
For upgrading to {{Mk.4}}, the pilot receives 20 points.<br/>
For upgrading to {{Mk.5}}, the pilot receives 25 points.<br/>
You can only get points for each new module once.
 
 
3. - '''[[Achievements|Earn achievements]]!'''<br/>
Earn points for each achievement unlocked in the game. The amount of points is indicated in the achievement's description.
 
 
== Clearance level required for different unlocks ==
 
3: [[Tasks]], [[Implants|Crew]] 'Alpha'
 
4: [[PvP Arena]]
 
5: [[Custom Battle]], [[PvP Arena#Brawls|Brawl]] PvP modes
 
6: [[Workshop]]
 
7: [[Tournament]], [[Special Ops]], [[Conquest]] (dreadnought battles), factions [[Ellydium]] and [[UMC]]
 
10: "[[Portals]]"


===Credits===
12: 4-th combat slot
Credits are the main in-game currency, and are earned through combat. PvP will give some credits, and PvE will give a lot. Credits are used to buy non-Premium ships. They are also used to buy mk 1 and upgrade mk1 equipment to mk 2 equipment. Credits can also be purchased with Galactic Standards.


===Galactic Standards===
15: [[Implants|Crews]] 'Bravo', 'Charlie', 'Delta', title 'Free Hunter', ship preset saving bar
Galactic Standards (GS) are purchased with real life money. They are used to buy Premium ships and upgrade equipment to mk 3. A small number of Galactic Standards can be obtained by completing in-game polls and special events.


===Loyalty Vouchers===
20: Title 'Captain'
Loyalty vouchers are earned by completing [[contracts]] for your chosen subfaction. Loyalty vouchers are used to upgrade equipment to mk 3, but the vouchers must be of the right faction for the piece of equipment.


===Artifacts===
25: Title 'Commander'
Artifacts are earned by looting. When you find a purple upgrade kit, you can choose to salvage it for artifacts (you receive a small number if you salvage it yourself, or more if you pay GS). You can also sometimes find artifacts themselves as loot. Artifacts are used to: A)upgrade equipment to the most powerful level - mk 4 or B)donate to your Corporation to be refined into Iridium.


Also, different [[Missions]] and [[Open Space]] locations are opened at different clearance levels.


==Ships and Synergy==
== How to get a higher clearance level ==
The main type of advancement through the game is buying and upgrading ships. Non-Premium ships (or "Credit ships") are bought with Credits. Before you can buy a ship you must earn enough synergy with one of its prerequisite ships to unlock it. Premium ships are bought with Galactic Standards and do not require a specific prerequisite, though you can only buy Premium ships up to 3 ranks higher than the highest rank ship you currently own.
[[File:Campaign_Tab.png|300px]]


Once you own a ship, you can upgrade it by earning Synergy. Synergy is a measure of your proficiency in a particular ship. By flying a ship you will earn synergy points for that ship. When you gain enough synergy points, you can spend it in the ship fitting screen to level up that ship. In addition to synergy with a particular ship you will also earn a small amount of "free" synergy, that can be used to level up any ship.
Clearance level is the player's progress in the game unlocking new opportunities. To increase your level you need to earn clearance points and complete tasks in the '[[Campaign]]' section.


The higher your level in a ship, the better it will perform, gaining a small increase in statistics across the board and some bonuses. Once you gain maximum synergy level in a ship the spare synergy can be transferred to another ship by paying Galactic Standards. Gaining maximum synergy with a ship will also add one to your "Fleet Strength", which will increase all future synergy gain by 1%.


===Rank===
== Clearance points required to lvl up  ==
Rank is gained with factions by buying their ships. Your rank with each faction is simply the highest rank ship you own of theirs. The higher your rank with a faction, the more contracts their subfactions will offer you. Gaining rank also unlocks new [[implants]].
{| class="wikitable"
! Level
! Points required  for  the next lvl
! Points required (total)
|-
| 1
| 0
| 0
|-
| 2
| 200
| 200
|-
| 3
| 400
| 600
|-
| 4
| 600
| 1200
|-
| 5
| 800
| 2000
|-
| 6
| 1000
| 3000
|-
| 7
| 1200
| 4200
|-
| 8
| 1400
| 5600
|-
| 9
| 1600
| 7200
|-
| 10
| 1800
| 9000
|-
| 11
| 2000
| 11000
|-
| 12
| 2200
| 13200
|-
| 13
| 2500
| 15700
|-
| 14
| 3000
| 18700
|-
| 15
| 3500
| 22200
|-
| 16
| 4000
| 26200
|-
| 17
| 4500
| 30700
|-
| 18
| 5000
| 35700
|-
| 19
| 5500
| 41200
|-
| 20
| 6000
| 47200
|-
| 21
| 6500
| 53700
|-
| 22
| 8000
| 61700
|-
| 23
| 9000
| 70700
|-
| 24
| 10000
| 80700
|-
| 25
| 12500
| 93200
|}




==Equipment==
== Points from leveling up non-premium ships ==
Equipment is initially bought at mk 1 with credits. Mk 1 equipment can be upgraded to mk 2 either with credits or by using a mk 2 upgrade kit, which can sometimes be found when looting. Mk 2 equipment can be upgraded to mk 3 either by paying the right type of loyalty vouchers, or by paying Galactic Standards. Mk 3 equipment can be upgraded to mk 4 either by spending Artifacts, which are found by looting, or by using a mk 4 upgrade kit, which are also only found from looting.
{| class="wikitable"
!
! colspan="3" | Number of ships
!
!
|-
| Experience levels
| [[Empire]]
| [[Federation]]
| [[Jericho]]
| Total number of ships
| Total experience levels
|-
| 5
| 2
| 2
| 2
| 6
| 30
|-
| 6
| 2
| 3
| 3
| 8
| 48
|-
| 7
| 3
| 3
| 3
| 9
| 63
|-
| 8
| 7
| 6
| 6
| 19
| 152
|-
| 9
| 11
| 11
| 13
| 35
| 315
|-
| 10
| 28
| 28
| 25
| 81
| 810
|-
|
|
|
|
| Total experience levels:
| 1418
|-
|
|
|
|
| Total clearance points from experience levels:
| 28360
|}




<--!Progression in the game
===Rank===
Rank is gained with factions by buying their ships. Your rank with each faction is simply the highest rank ship you own in a faction. Gaining ranks unlocks new [[implants]].


The aim of the game in its basic form is achieving higher ranks of ships with the highest module levels possible


The start
==Currency==
There are several currencies in the game that can be used to purchase ships and equipment including: Credits, Galactic Standards and Iridium.
[[file:economyZone.png|thumb|The far upper-right of the hangar screen shows the player's amount of currency. This player has several million credits and a Basic license.]]


In the beginning the player is given rank one ships from each faction from which he/she can start their progression. From that point on each succeeding rank in every faction gives out a reward to the player reaching a certain rank.  
===[[Credits]]===
Credits are the main in-game currency, and are earned through combat and completing missions. PvP will give some credits, and PvE will give much more. Credits are used to buy non-Premium ships and to manufacture various materials in the Workshop. Credits can also be purchased with Galactic Standards through the Exchange.


First steps
===[[Galactic Standards]]===
Galactic Standards (GS) are the premium currency in the game and is purchased with real life money. They are used to buy Premium ships and many other purposes. A number of Galactic Standards can be obtained by completing in-game tasks and by trading.


Newcomers will have to play against bots (also called CO-OP mode) and have an option to be recruited by a player with more experience (which is optional) for the sake of learning more about the game. The recruit status lasts up until the player reaches rank 4 and the mentoring status is over, after that the player will face off other players in PvP instead of AI. On rank 5 the player will unlock the Workshop (where the ship parts, materials and modules are made) and on rank 6 the Undock option leading to the Open Space mode of the game, also known as free roam.
===[[Iridium]]===
**even though it’s written pvp, it will be co-op until the player is ready, after the player unlocks the true pvp, co-op is only available in its designated mode
Iridium is earned by looting. It is very valuable currency.


Getting familiar


Once the basics are done and the main modes are unlocked, there are other options to unlock.  
==Ships and [[Experience]]==
The ships tree won’t allow direct progress only in one branch, there are requirements that need to be fulfilled before a player can continue the ranking up progress and they are shown on each rank.
[[File:Synergy_Progression.png|thumb|Experience progression bar, shows the amount of experience a ship has.]]
The crew settings/implants are unlocked with each achieved rank on any given faction. There are 4 crews, the first one will be completely unlocked by reaching rank 15 in any of the given factions with an extra crew from that faction, the other two crews are unlocked by reaching rank 15 in the remaining factions.
The main type of advancement through the game is buying and upgrading ships. Non-Premium ships (or "Credit ships") are bought with Credits and are upgraded via Experience. Before you can buy a ship you must earn enough experience with one of its prerequisite ships to unlock it. Premium ships are bought with Galactic Standards and do not require a specific prerequisite. Premium Ships also come with maxed-out experience, meaning that when you fly the ship you gain +20% free experience for all ships to use.
**keep in mind that the rank of a ship correlates with the implants, rank 8 ship can’t use the rank 9 implant, only rank 8 and lover, same applies to every ship in the game
**only rank 15 implants can be applied to every ship rank, other implants can’t
**crews can be assigned to any and every ship slot available to the players choosing
With unlocking ranks, implants and crews, on rank 12, of any given faction, the player will unlock the fourth ship slot giving him the option to take one extra ship into battle.
The tasks tab will change as the player progresses in the game.


Once you own a ship, you can upgrade it by earning experience. Experience is a measure of your proficiency in a particular ship. By flying a ship you will earn experience points for that ship. When you gain enough experience points, you can spend it in the ship fitting screen to level up that ship. In addition to experience with a particular ship you will also earn a small amount of "free" experience, that can be used to level up any ship.


The higher your level in a ship, the better it will perform, gaining a small increase in statistics across the board and some bonuses. Once you gain maximum experience level in a ship the spare experience can be transferred to another ship by paying Galactic Standards. Gaining maximum experience with a ship will also add one to your "[[Fleet strength]]", which will increase chance of getting second bundle free.




Advanced yet casual
===Specialized Vessels===
As far as the base modes go, PvP mode is switched into CO-OP until the player is ready to face the other players (changes into regular PvP by reaching rank 4), PvE is unlocked from the very start and CO-OP (after finishing the PvP requirements) is available to ship ranks from 1 to 12. PvP, PvE and CO-OP maps are unlocked with each passing rank of any given faction.
Special Project ships are vessels that become available once the player reaches 5 clearance level. They are meant to be able to fill various different roles all in one ship, conforming to a player's needs. Destroyers are similar to these ships except they are more for group play versus individual. These too must be manufactured. On the other hand, the player can purchase Premium Ships which are vessels that have bonus stats and special modules. Premium Ships also are already experience maxed, giving +20% free experience when used in battle. Components for Premium Ships can be obtained in battle from playing in PvP and PvE modes.
Open Space mode has 3 types of sectors, rank 1, 7 and 10 sectors. If a player wants to roam freely in the free roam, he/she must at least own a rank 10 ship of any faction. Naturally, with each rank, the player unlocks more sectors and by reaching rank 10, he/she completely unlocks the Open Space mode together with additional missions and quests.
As for the other modes, the player can participate in Star Conflict Leagues after reaching rank 11 as well as the full range of Special Operations. The tournament is available at ranks 7-9 while the Sector Conquest may wary in terms of tiers (7-9, 10-12 and 13-15).
Just business
After unlocking everything, there are a few gems in the game worth noticing.  
Once the player unlocks all 4 crews, the setups and ship builds truly come to a whole new level and there are 4 crews to choose from, one for each ship slot.
After reaching rank 14 in any faction, the player gets access to Special Project ships of that faction. Those ships are unique and meant to suit the player’s needs in any and every way possible.


Modules


The modules in the game share the same system of progressing. Each module requires a specific voucher type to be upgraded. Once the module research reaches Mk4, if there is an option for further upgrading, Mk5 upgrade can be only manufactured in the Workshop tab.
==Equipment==
[[File:equipmentBar.png|thumb|Equipment bar of a ship, allows the player to edit and upgrade the ship's equipment and modules.]]
Equipment are materials and components used on ships that can be upgrade for better stats. Each piece of equipment is rank as a "Mark (Mk.)" and in order to upgrade it to the next Mk., the player requires credits.  


Ships
===Modules===
Modules are ship systems that can be upgraded. {{Mk.4}} modules can only be upgraded to {{Mk.5}} after the upgrade is manufactured in the [[Workshop]].


Other than the Special Project ships, there are ships that fulfill different roles in the game. The first destroyers can be obtained on rank 8 and the purpose they have in the game is similar to the Special Project ones but is more oriented on a group play rather than individual. On the other side, there are premium ships with various bonus stats and special modules and can be obtained gradually gathering parts from PvP and PvE modes.-->
[[Category:Main]]

Latest revision as of 12:34, 26 September 2023

All pilots — both beginners and experienced veterans, who thoroughly know all the features of the game, will constantly improve their level. Progress through the levels happens in the form of a story campaign, covering a variety of game modes. Reaching a new level gives the pilot additional opportunities — new game modes, more powerful ships, weapons, modules. By raising his level the pilot also gets access to new locations in the ‘Open Space’ mode.

Pilot's clearance level increases after reaching a certain amount of clearance points. There are 25 levels available. Points can be obtained in the following ways:

1. - Develop your fleet!
Upgrade all ships to the maximum level. For each new ship level, the pilot receives 20 clearance points.
Activate as many available nodes as possible in the Ellydium ship development tree. For each unlocked node, the pilot receives 20 clearance points.


2. - Upgrade active modules, weapons and modifiers!
For obtaining an Mk.1 module, the pilot receives 5 points.
For upgrading to Mk.2, the pilot receives 10 points.
For upgrading to Mk.3, the pilot receives 15 points.
For upgrading to Mk.4, the pilot receives 20 points.
For upgrading to Mk.5, the pilot receives 25 points.
You can only get points for each new module once.


3. - Earn achievements!
Earn points for each achievement unlocked in the game. The amount of points is indicated in the achievement's description.


Clearance level required for different unlocks

3: Tasks, Crew 'Alpha'

4: PvP Arena

5: Custom Battle, Brawl PvP modes

6: Workshop

7: Tournament, Special Ops, Conquest (dreadnought battles), factions Ellydium and UMC

10: "Portals"

12: 4-th combat slot

15: Crews 'Bravo', 'Charlie', 'Delta', title 'Free Hunter', ship preset saving bar

20: Title 'Captain'

25: Title 'Commander'

Also, different Missions and Open Space locations are opened at different clearance levels.

How to get a higher clearance level

Clearance level is the player's progress in the game unlocking new opportunities. To increase your level you need to earn clearance points and complete tasks in the 'Campaign' section.


Clearance points required to lvl up

Level Points required for the next lvl Points required (total)
1 0 0
2 200 200
3 400 600
4 600 1200
5 800 2000
6 1000 3000
7 1200 4200
8 1400 5600
9 1600 7200
10 1800 9000
11 2000 11000
12 2200 13200
13 2500 15700
14 3000 18700
15 3500 22200
16 4000 26200
17 4500 30700
18 5000 35700
19 5500 41200
20 6000 47200
21 6500 53700
22 8000 61700
23 9000 70700
24 10000 80700
25 12500 93200


Points from leveling up non-premium ships

Number of ships
Experience levels Empire Federation Jericho Total number of ships Total experience levels
5 2 2 2 6 30
6 2 3 3 8 48
7 3 3 3 9 63
8 7 6 6 19 152
9 11 11 13 35 315
10 28 28 25 81 810
Total experience levels: 1418
Total clearance points from experience levels: 28360


Rank

Rank is gained with factions by buying their ships. Your rank with each faction is simply the highest rank ship you own in a faction. Gaining ranks unlocks new implants.


Currency

There are several currencies in the game that can be used to purchase ships and equipment including: Credits, Galactic Standards and Iridium.

The far upper-right of the hangar screen shows the player's amount of currency. This player has several million credits and a Basic license.

Credits

Credits are the main in-game currency, and are earned through combat and completing missions. PvP will give some credits, and PvE will give much more. Credits are used to buy non-Premium ships and to manufacture various materials in the Workshop. Credits can also be purchased with Galactic Standards through the Exchange.

Galactic Standards

Galactic Standards (GS) are the premium currency in the game and is purchased with real life money. They are used to buy Premium ships and many other purposes. A number of Galactic Standards can be obtained by completing in-game tasks and by trading.

Iridium

Iridium is earned by looting. It is very valuable currency.


Ships and Experience

Experience progression bar, shows the amount of experience a ship has.

The main type of advancement through the game is buying and upgrading ships. Non-Premium ships (or "Credit ships") are bought with Credits and are upgraded via Experience. Before you can buy a ship you must earn enough experience with one of its prerequisite ships to unlock it. Premium ships are bought with Galactic Standards and do not require a specific prerequisite. Premium Ships also come with maxed-out experience, meaning that when you fly the ship you gain +20% free experience for all ships to use.

Once you own a ship, you can upgrade it by earning experience. Experience is a measure of your proficiency in a particular ship. By flying a ship you will earn experience points for that ship. When you gain enough experience points, you can spend it in the ship fitting screen to level up that ship. In addition to experience with a particular ship you will also earn a small amount of "free" experience, that can be used to level up any ship.

The higher your level in a ship, the better it will perform, gaining a small increase in statistics across the board and some bonuses. Once you gain maximum experience level in a ship the spare experience can be transferred to another ship by paying Galactic Standards. Gaining maximum experience with a ship will also add one to your "Fleet strength", which will increase chance of getting second bundle free.


Specialized Vessels

Special Project ships are vessels that become available once the player reaches 5 clearance level. They are meant to be able to fill various different roles all in one ship, conforming to a player's needs. Destroyers are similar to these ships except they are more for group play versus individual. These too must be manufactured. On the other hand, the player can purchase Premium Ships which are vessels that have bonus stats and special modules. Premium Ships also are already experience maxed, giving +20% free experience when used in battle. Components for Premium Ships can be obtained in battle from playing in PvP and PvE modes.


Equipment

Equipment bar of a ship, allows the player to edit and upgrade the ship's equipment and modules.

Equipment are materials and components used on ships that can be upgrade for better stats. Each piece of equipment is rank as a "Mark (Mk.)" and in order to upgrade it to the next Mk., the player requires credits.

Modules

Modules are ship systems that can be upgraded. Mk.4 modules can only be upgraded to Mk.5 after the upgrade is manufactured in the Workshop.