Deimos 2: Difference between revisions

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{{Ship
{{Ship
|name=Deimos 2
<!-- Main block -->
|description=Full name: GK-15 "Deimos 2"
|ShipName = Deimos 2
:Affiliation: [[Legion]]
|ShipLOR = Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.
:Developer: Imperial Design Bureau
|shipClass_text = Fighter
:Manufacturer: Shipyards "Invincible Legion"
|shipClass_link = Fighter
:Dimensions (WxHxD), m: 34.0 x 10.8 x 41.8
|tier = 2
:Weight: 209.2
|rank = 6
''This Legion Gunship was created following a refinement of the Army's 'Deimos' prototype. The Deimos 2 formed the backbone of the Legion Assault Squadrons during the civil war and the Third Bartle War against the Jericho. It has since been removed from active service within the Legion, but remains in use within Imperial Reserve Squadrons.''
|shipRole_text = Gunship
|class=Fighters
|shipRole_link = Gunship
|role=Gunship
|shipRole_image = role_attack.png
|tech=2
|raceName = EMPIRE
|faction=Empire
|race_link = EMPIRE
|mod1=n
|raceNameLink = EMPIRE
|mod2=n
|raceImage = empire.png
|mod3=n
|specialAbility_text = Overdrive
|missile1type=medium
|specialAbility_link = Overdrive
|missile1num=7
|specialAbility_icon = module.png
|missile2type=none
|price = 950000
|missile2num=-
|currency = CR
|missile3type=none
<!-- Image block -->
|missile3num=-
|shipImage_Animation = R1MT2F1.gif
|hullmod=n
|shipImage_FrontView = R1MT2F1_2.png
|shieldmod=n
|shipImage_SideView = R1MT2F1_3.png
|capacitormod=n
|shipImage_UpView = R1MT2F1_1.png
|compmod=n
<!-- Module's slots -->
|enginemod=n
|module_active_count = 3
|active1=y
|module_engine_count = 1
|active2=y
|module_hull_count = 1
|active3=n
|module_shield_count = 0
|active4=n
|module_capacitor_count = 1
|passive1=y
|module_cpu_count = 1
|passive2=n
<!-- Stock fit -->
|passive3=n
|stock_WEAPON_01 = [[File:Railgun_Basic_Icon.png|link=Assault Railgun|50px]]
|passive4=n
|stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]]
|features=
|stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standard missiles|50px]]
 
|stock_ACTIVE_01 = [[File:Eagleeye_Icon.png|link=Aiming Overcharge|50px]]
|shieldkinetic=30
|stock_ACTIVE_02 = [[File:Afterburner_Icon.png|link=Engine Overcharge|50px]]
|shieldthermal=0
|stock_ACTIVE_03 = [[File:Invulnerability_Icon.png|link=Combat Reboot|50px]]
|shieldem=-30
|stock_ENGINE_MOD_01 = [[File:KatalizatorInjector_Icon.png|link=Catalyst Injector|50px]]
|hullkinetic=-15
|stock_CPU_MOD_01 = [[File:BattleScanner_Icon.png|link=Electronic Guidance|50px]]
|hullthermal=15
|stock_CAPACITOR_MOD_01 = [[File:ExtCapacitorBattary_Icon.png|link=Leak Stabilizer|50px]]
|hullem=45
|stock_ARMOR_MOD_01 = [[File:ResistHullKinetic_Icon.png|link=Reactive Armor|50px]]
|energy=
<!-- Technical specifications block -->
|energyregen=
|module_active_count = 3
|hull=
|module_engine_count = 1
|shield=
|module_hull_count = 1
|shieldregen=
|module_shield_count = 0
|lockrange=
|module_capacitor_count = 1
|lockspeed=
|module_cpu_count = 1
|forwardspeed=
<!-- Damage resist subblock -->
|reversespeed=
|hull_resist_thermal = 15
|strafespeed=
|hull_resist_kinetic = <nowiki>-</nowiki>15
|acceleration=
|hull_resist_emp = 45
|afterburnerspeed=
|shield_resist_thermal = 0
|afterburnerenergyuse=
|shield_resist_kinetic = 30
|pitchspeed=
|shield_resist_emp = <nowiki>-</nowiki>30
|rollspeed=
|hull_resist_thermal_calc = 15
|maxsynergy=
|hull_resist_kinetic_calc = -15
|maxenergy=
|hull_resist_emp_calc = 45
|maxenergyregen=
|shield_resist_thermal_calc = 0
|maxhull=
|shield_resist_kinetic_calc = 30
|maxshield=
|shield_resist_emp_calc = -30
|maxshieldregen=
<!-- Synergy = 1 -->
|maxlockrange=
|synLevel_syn1 = 1
|maxforwardspeed=
|max_speed_syn1 = 224
|maxreversespeed=
|max_speed_boost_syn1 = 268
|maxstrafespeed=
|acceleration_syn1 = 90
|maxacceleration=
|acceleration_boost_syn1 = 180
|maxafterburnerspeed=
|boost_energy_cost_syn1 = 132
|maxafterburnerenergyuse=
|boost_energy_min_syn1 = 110
|maxpitchspeed=
|strafe_speed_x_syn1 = 88
|maxrollspeed=
|strafe_speed_y_syn1 = 88
|rot_speed_x_syn1 = 72
|rot_speed_y_syn1 = 72
|rot_speed_z_syn1 = 66
|energy_max_syn1 = 555
|energy_regen_syn1 = 113
|hull_max_syn1 = 5815
|shield_max_syn1 = 3705
|shield_regen_syn1 = 107
|vision_radius_syn1 = 2500
|lock_time_syn1 = 2
<!-- Synergy = 2 -->
|synLevel_syn2 = 2
|max_speed_syn2 = 224
|max_speed_boost_syn2 = 268
|acceleration_syn2 = 90
|acceleration_boost_syn2 = 180
|boost_energy_cost_syn2 = 132
|boost_energy_min_syn2 = 110
|strafe_speed_x_syn2 = 88
|strafe_speed_y_syn2 = 88
|rot_speed_x_syn2 = 72
|rot_speed_y_syn2 = 72
|rot_speed_z_syn2 = 66
|energy_max_syn2 = 555
|energy_regen_syn2 = 113
|hull_max_syn2 = 6339
|shield_max_syn2 = 4039
|shield_regen_syn2 = 107
|vision_radius_syn2 = 2500
|lock_time_syn2 = 2
<!-- Synergy = 3 -->
|synLevel_syn3 = 3
|max_speed_syn3 = 225
|max_speed_boost_syn3 = 270
|acceleration_syn3 = 93
|acceleration_boost_syn3 = 185
|boost_energy_cost_syn3 = 132
|boost_energy_min_syn3 = 110
|strafe_speed_x_syn3 = 88
|strafe_speed_y_syn3 = 88
|rot_speed_x_syn3 = 72
|rot_speed_y_syn3 = 72
|rot_speed_z_syn3 = 66
|energy_max_syn3 = 555
|energy_regen_syn3 = 113
|hull_max_syn3 = 6571
|shield_max_syn3 = 4187
|shield_regen_syn3 = 107
|vision_radius_syn3 = 2750
|lock_time_syn3 = 2
<!-- Synergy = 4 -->
|synLevel_syn4 = 4
|max_speed_syn4 = 225
|max_speed_boost_syn4 = 270
|acceleration_syn4 = 93
|acceleration_boost_syn4 = 185
|boost_energy_cost_syn4 = 132
|boost_energy_min_syn4 = 110
|strafe_speed_x_syn4 = 88
|strafe_speed_y_syn4 = 88
|rot_speed_x_syn4 = 72
|rot_speed_y_syn4 = 72
|rot_speed_z_syn4 = 66
|energy_max_syn4 = 572
|energy_regen_syn4 = 116.4
|hull_max_syn4 = 6571
|shield_max_syn4 = 4187
|shield_regen_syn4 = 107
|vision_radius_syn4 = 2750
|lock_time_syn4 = 2
<!-- Synergy = 5 -->
|synLevel_syn5 = 5
|max_speed_syn5 = 225
|max_speed_boost_syn5 = 270
|acceleration_syn5 = 93
|acceleration_boost_syn5 = 185
|boost_energy_cost_syn5 = 132
|boost_energy_min_syn5 = 110
|strafe_speed_x_syn5 = 88
|strafe_speed_y_syn5 = 88
|rot_speed_x_syn5 = 72
|rot_speed_y_syn5 = 72
|rot_speed_z_syn5 = 66
|energy_max_syn5 = 594
|energy_regen_syn5 = 120.9
|hull_max_syn5 = 6746
|shield_max_syn5 = 4298
|shield_regen_syn5 = 107
|vision_radius_syn5 = 3000
|lock_time_syn5 = 2
<!-- Synergy = 6 -->
|synLevel_syn6 = 6
|max_speed_syn6 = 227
|max_speed_boost_syn6 = 272
|acceleration_syn6 = 95
|acceleration_boost_syn6 = 190
|boost_energy_cost_syn6 = 132
|boost_energy_min_syn6 = 110
|strafe_speed_x_syn6 = 88
|strafe_speed_y_syn6 = 88
|rot_speed_x_syn6 = 72
|rot_speed_y_syn6 = 72
|rot_speed_z_syn6 = 66
|energy_max_syn6 = 611
|energy_regen_syn6 = 124.3
|hull_max_syn6 = 6862
|shield_max_syn6 = 4372
|shield_regen_syn6 = 107
|vision_radius_syn6 = 3000
|lock_time_syn6 = 2
<!-- Synergy = 7 -->
|synLevel_syn7 = 7
|max_speed_syn7 = 228
|max_speed_boost_syn7 = 274
|acceleration_syn7 = 98
|acceleration_boost_syn7 = 195
|boost_energy_cost_syn7 = 132
|boost_energy_min_syn7 = 110
|strafe_speed_x_syn7 = 88
|strafe_speed_y_syn7 = 88
|rot_speed_x_syn7 = 72
|rot_speed_y_syn7 = 72
|rot_speed_z_syn7 = 66
|energy_max_syn7 = 611
|energy_regen_syn7 = 124.3
|hull_max_syn7 = 6979
|shield_max_syn7 = 4409
|shield_regen_syn7 = 107
|vision_radius_syn7 = 3250
|lock_time_syn7 = 2
<!-- Synergy = 8 -->
|synLevel_syn8 = 8
|max_speed_syn8 = 230
|max_speed_boost_syn8 = 276
|acceleration_syn8 = 100
|acceleration_boost_syn8 = 200
|boost_energy_cost_syn8 = 132
|boost_energy_min_syn8 = 110
|strafe_speed_x_syn8 = 88
|strafe_speed_y_syn8 = 88
|rot_speed_x_syn8 = 72
|rot_speed_y_syn8 = 72
|rot_speed_z_syn8 = 66
|energy_max_syn8 = 611
|energy_regen_syn8 = 124.3
|hull_max_syn8 = 6979
|shield_max_syn8 = 4409
|shield_regen_syn8 = 107
|vision_radius_syn8 = 3500
|lock_time_syn8 = 2
<!-- Default bonus block -->
|damage_mul = 7%
|damage_mul_synLvl = 0
<!-- Synergy unlocked bonus block -->
|damage_mul = 8%
|damage_mul_synLvl = 2
|module_target_painter_cooldown_mul = 25%
|module_target_painter_cooldown_mul_synLvl = 4
}}
}}
<!-- The space between the blocks -->
{|border="0" align="center" width="100%"
    | height="5" |
|}
<!-- footnotes -->
<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px; font-size: 75%">
=Footnotes=
<references/>
</div>

Revision as of 03:24, 24 August 2016

Deimos 2
Accumulates 5% free experience

The maximum level of experience — 8

Survivability* 12038
Hull 6979
Shield 4409
Energy 611
Speed 230

Available from the beginning:
Available at experience level 2:
Main weapon damage increased by 8%.
Available at experience level 4:
Reloading rate of "Gunship modules" reduced by 25%.


Equipment upon purchase
Weapons
Active modules
Ship modifiers
Engine
Capacitor
Hull
CPU

Special module File:Module.png


Buying price 950000
Selling price 237500



* All specifications are shown for the ship with the maximum level of experience (8) without equipment

General information

Faction: EMPIRE
Class: Fighter
Role: Gunship
Rank: 6

Description

Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.

Available equipment

Weapons
Singularity Cannon 7 Assault Railgun 8 Gauss Cannon 6 Flux Phaser 8

Missile slot

Active Role Modules

Thermal repulsor 8

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield
Ship has no shield slots

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 555 132 113 5815 3705 107 2500 2
2 555 132 113 6339 4039 107 2500 2
3 555 132 113 6571 4187 107 2750 2
4 572 132 116.4 6571 4187 107 2750 2
5 594 132 120.9 6746 4298 107 3000 2
6 611 132 124.3 6862 4372 107 3000 2
7 611 132 124.3 6979 4409 107 3250 2
8 611 132 124.3 6979 4409 107 3500 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 224 268 90 88 72 66
2 224 268 90 88 72 66
3 225 270 93 88 72 66
4 225 270 93 88 72 66
5 225 270 93 88 72 66
6 227 272 95 88 72 66
7 228 274 98 88 72 66
8 230 276 100 88 72 66



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