Dvergr

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Dvergr
Dvergr.png
Accumulates 5% free experience

The maximum level of experience — 5

Survivability* 6863
Hull 4037
Shield 2448
Energy 268
Speed 354

Available from the beginning:
Beacon capture speed increased by 35%.
Main weapon damage increased by 7%.
Sensor range increased by 50%.
Maximum speed increased by 10%.
Available at experience level 2:
Critical chance increased by 15%.
Available at experience level 4:
Sensor range increased by 100%.


Equipment upon purchase
Weapons
Plasma Gun 5 PlasmaUp1 Icon.png SpaceMissile AAMu Icon.png
Active modules
Spy Drones.png InfraredContermeasure Icon.png
Ship modifiers
Engine CollisionComp Icon.png
Capacitor CapacitorRecharging Icon.png
Hull ArmorPlates Icon.png
CPU TurboScanner Icon.png

Special module Recon micro warp.png


Buying price 0 Currency credits.png
Selling price 0 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (5) without equipment

General information

Faction: EMPIRE
Class: Interceptor
Role: Recon
Rank: 2

Description

Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast increased radar range and object capture speed.

Training fighter of the military space forces of the Empire. The first ship of any pilot of the Empire, reliable and unpretentious. Cheap in production and operation, due to which it is widespread in the parts of the police and the planetary self-defense units. Permitted for sale to non-governmental organizations.

Attention! The ship is no longer in production.

Available equipment

Weapons
Plasma Gun 5

Missiles
SpaceMissile AAMu Icon.png

Active Role Modules
Spy Drones.png

Active Multipurpose Modules
RepairDronesSmall Icon.png InfraredContermeasure Icon.png

Ship modifiers
Engine
CollisionComp Icon.png

Capacitor
CapacitorRecharging Icon.png

Shield
Ship has no shield slots

Hull
ArmorPlates Icon.png Em-insulation icon.png

CPU
TurboScanner Icon.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 250 60 61 3480 2110 83 4500 2
2 250 60 61 3794 2300 83 4500 2
3 250 60 61 3933 2385 83 4800 2
4 258 60 62 3933 2385 83 7800 2
5 268 60 65 4037 2448 83 8100 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 352 422 177 114 102 78
2 352 422 177 114 102 78
3 354 425 182 114 102 78
4 354 425 182 114 102 78
5 354 425 182 114 102 78

Ship model

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