Explosive restoration: Difference between revisions
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Revision as of 13:18, 5 July 2019
Type: Active module.
Group: Engineer modules.
For ranks: 4-8, 11-17.
For ship type: Alligator-M, Osprey and premium ships of the role
Description
- When an enemy is hit with the main weapon, your allies in 1000 m. range from the hit zone restore hulls.
Characteristics
Parameters | Explosive restoration 8 | Explosive restoration 17 | ||||||
---|---|---|---|---|---|---|---|---|
Mk.1 | Mk.2 | Mk.3 | Mk.4 | Mk.1 | Mk.2 | Mk.3 | Mk.4 | |
Hull repair | 4077 pts. | +222 pts. | +222 pts. | +177 pts. | 4854 pts. | +222 pts. | +222 pts. | +177 pts. |
Active time | 10 s. | 10 s. | ||||||
Energy consumption | 300 en. | 420 en. | ||||||
Recharge | 40 s. | 40 s. | ||||||
Cost | Can be picked up from destroyed enemies in the zone 'Blackwood' Shipyard | 23000 | 45900 | 107100 | Can be picked up from destroyed enemies in the zone Stripped Deposits | 405000 | 810000 | 1890000 |