Explosive restoration

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Explosive restoration
Explosive restoration

Type: Active module.

Group: Engineer modules.

For ranks: 4-9, 11-17.

For ship type: Alligator-M, Osprey and premium ships of the role


When an enemy is hit with the main weapon, your allies in 1000 m. range from the hit zone restore hulls.


Parameters Explosive restoration 9 Explosive restoration 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.1 Mk.2 Mk.3 Mk.4
Hull repair per sec. 4077 pts. +222 pts. +222 pts. +177 pts. 4854 pts. +222 pts. +222 pts. +177 pts.
Active time 10 s. 10 s.
Energy consumption 300 en. 420 en.
Recharge 40 s. 40 s.
Cost Can be picked up from destroyed enemies in the zone 'Blackwood' Shipyard 23000 45900 107100 Can be picked up from destroyed enemies in the zone Stripped Deposits 405000 810000 1890000

Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions