Hydra 2

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Hydra 2
Accumulates 5% free experience

The maximum level of experience — 8

Survivability* 27643
Hull 16014
Shield 10139
Energy 798
Speed 229

Available from the beginning:
Main weapon damage increased by 7%.
Available at experience level 2:
Maximum speed increased by 10%.
Available at experience level 4:
Energy consumption of "Engineering modules" reduced by 20%.


Equipment upon purchase
Weapons
Heavy Blaster 9
Active modules
Ship modifiers
Engine
Capacitor
Hull
CPU

Special module


Buying price 700000
Selling price 175000



* All specifications are shown for the ship with the maximum level of experience (8) without equipment

General information

Faction: EMPIRE
Class: Frigate
Role: Engineering
Rank: 6

Description

Engineering ships are designed for construction of auxiliary facilities on the battlefield, as well as for repair of allied ships. Engineers serve as a reliable rear guard for their team.

To maintain their technical superiority, the Legion command constantly thought to replace "Iron Harpy". Learning about the development of the army project "Hydra", the Legion Design Bureau intensified work in this direction, and in the end a frigate was created that was able to show better results than the competitor. It was adopted by the Invincible Legion under the designation GF-17 "Hydra 2". Nevertheless, the frigate turned out to be quite expensive, so for a long time the squadron of the Legion was completed on a mixed basis.

Available equipment

Weapons
Beam Cannon 8 Heavy Blaster 9 Positron Cannon 7 Coil Mortar 8 Vulcan 6 Waz'Dum 8

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield
Ship has no shield slots

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 725 188 148 13345 8520 127 2000 2
2 725 188 148 14547 9287 127 2000 2
3 725 188 148 15080 9628 127 2200 2
4 747 188 152 15080 9628 127 2200 2
5 776 188 158 15481 9884 127 2400 2
6 798 188 162 15748 10054 127 2400 2
7 798 188 162 16014 10139 127 2600 2
8 798 188 162 16014 10139 127 2800 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 203 244 55 61 30 36
2 224 269 55 61 30 36
3 225 270 56 61 30 36
4 225 270 56 61 30 36
5 225 270 56 61 30 36
6 226 272 58 61 30 36
7 228 273 59 61 30 36
8 229 275 61 61 30 36

Ship model