Repair projector
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Type: Active module.
Group: Engineer modules.
For ranks: 4-7, 12-16.
For ship type: Hydra 2, Naga and premium ships of the role
Description
- Forms a cone with a 350 m. base.
- Allies in the cone have their hulls restored.
- The cone spends energy. If the ship is out of energy, the cone disappears.
Characteristics
Parameters | Repair projector 7 | Repair projector 16 | ||||||
---|---|---|---|---|---|---|---|---|
Mk.1 | Mk.2 | Mk.3 | Mk.4 | Mk.1 | Mk.2 | Mk.3 | Mk.4 | |
Hull repair | 1520 pts./s. | +82 pts./s. | +84 pts./s. | +66 pts./s. | 1810 pts./s. | +82 pts./s. | +84 pts./s. | +66 pts./s. |
Active range | 3500 m. | 3500 m. | ||||||
Active time | 7 s. | 7 s. | ||||||
Energy consumption (activation) | 20 en. | 30 en. | ||||||
Energy consumption per sec. | 255 en./s. | 383 en./s. | ||||||
Recharge | 40 s. | 40 s. | ||||||
Cost | Can be picked up from destroyed enemies in the zone Collapsed Laboratory | 23000 | 45900 | 107100 | Can be picked up from destroyed enemies in the zone Iridium Strand | 540000 | 1080000 | 2520000 |