Repair projector

From Star Conflict Wiki
Jump to: navigation, search
Repair projector

Type: Active module.

Group: Engineer modules.

For ranks: 4-7, 12-17.

For ship type: Hydra 2, Naga and premium ships of the role Role engineer.png


Forms a cone with a 350 m. base.
Allies in the cone have their hulls restored.
The cone spends energy. If the ship is out of energy, the cone disappears.


Parameters Repair projector 7 Repair projector 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.1 Mk.2 Mk.3 Mk.4
Hull repair 1520 pts./s. +82 pts./s. +84 pts./s. +66 pts./s. 1810 pts./s. +82 pts./s. +84 pts./s. +66 pts./s.
Active range 3500 m. 3500 m.
Active time 7 s. 7 s.
Energy consumption (activation) 20 en. 30 en.
Energy consumption per sec. 255 en./s. 383 en./s.
Recharge 40 s. 40 s.
Cost Can be picked up from destroyed enemies in the zone Collapsed Laboratory 23000Currency credits.png 45900Currency credits.png 107100Currency credits.png Can be picked up from destroyed enemies in the zone Iridium Strand 540000Currency credits.png 1080000Currency credits.png 2520000Currency credits.png

Weapons.png Rockets.png Spec ammo.png Active modules.png Ship mod.png Weapon mod.png
Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions

Navigation menu