Garm: Difference between revisions

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|max_speed_mul = 10%
|max_speed_mul = 10%
|max_speed_mul_synLvl = 2
|max_speed_mul_synLvl = 2
|module_deploy_cooldown_mul = 25%
|module_deploy_cooldown_mul = 20%
|module_deploy_cooldown_mul_synLvl = 4
|module_deploy_cooldown_mul_synLvl = 4
|energy_regen_mul = 20%
|energy_regen_mul = 20%
|energy_regen_mul_synLvl = 8
|energy_regen_mul_synLvl = 8
}}
}}

Revision as of 03:05, 25 September 2016

Garm
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 31404
Hull 18138
Shield 11580
Energy 966
Speed 193

Available from the beginning:
Main weapon damage increased by 7%.
Available at experience level 2:
Maximum speed increased by 10%.
Available at experience level 4:
Reloading rate of "Engineering modules" reduced by 20%.
Available at experience level 8:
Energy regeneration speed increased by 20%.


Equipment upon purchase
Weapons
Active modules
Ship modifiers
Engine
Shield
Hull
CPU

Special module File:Frigatedrone.png


Buying price 4890000
Selling price 1222500



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: EMPIRE
Class: Frigate
Role: Engineering
Rank: 10

Description

Engineering ships are designed for construction of auxiliary facilities on the battlefield, as well as for repair of allied ships. Engineers serve as a reliable rear guard for their team.

Available equipment

Weapons
Beam Cannon 12 Heavy Blaster 13 Positron Cannon 11 Positron Cannon 14 Coil Mortar 12 Mass Driver 11 Mass Driver 14 Vulcan 13 'Eclipse' Launcher 12 Waz'Dum 12

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor
Ship has no capacitor slots

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 825 214 159.9 14990 9570 106 2000 2
2 825 214 159.9 16340 10432 106 2000 2
3 825 214 159.9 16939 10815 106 2200 2
4 850 214 164.7 16939 10815 106 2200 2
5 883 214 171.1 17389 11102 106 2401 2
6 908 214 175.9 17689 11293 106 2401 2
7 908 214 175.9 17988 11389 106 2600 2
8 908 214 207.9 17988 11389 106 2800 2
9 933 214 212.7 18138 11484 106 2800 2
10 966 214 219.1 18138 11580 106 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 170 204 55 62 30 36
2 187 224 55 62 30 36
3 188 226 57 62 30 36
4 188 226 57 62 30 36
5 188 226 57 62 30 36
6 189 227 58 62 30 36
7 190 228 60 62 30 36
8 192 230 61 62 30 36
9 193 231 63 62 30 36
10 193 231 63 62 30 36



Ships
Interceptors Fighters Frigates Destroyers