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{{Ship
{{Ship
|name=Ghost
<!-- Main block -->
|description=Full name: GK-3/4 "Ghost"
|ShipName = Ghost
:Developer: Imperial Design Bureau
|ShipLOR = Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.
:Manufacturer: Military Industrial Complex №5
|shipClass_text = Fighter
:Dimensions (WxHxD), m: 27.1 x 8.1 x 41.6
|shipClass_link = Fighter
:Weight: 200.5
|tier = 1
:''The Imperial Design Bureau took note of the complaints of Imperial Army pilots regarding the Hercules, and responded with the development of the Ghost. At its fleet trials the ship proved itself a reliable and powerful machine, satisfying the test pilots.''
|rank = 5
|class=Fighters
|shipRole_text = Gunship
|role=Gunship
|shipRole_link = Gunship
|tech=1
|shipRole_image = role_attack.png
|faction=Empire
|raceName = EMPIRE
|mod1=n
|race_link = EMPIRE
|mod2=n
|raceNameLink = EMPIRE
|mod3=n
|raceImage = empire.png
|missile1type=medium
|specialAbility_text = Overdrive
|missile1num=7
|specialAbility_link = Overdrive
|missile2type=none
|specialAbility_icon = module.png
|missile2num=-
|price = 1320
|missile3type=none
|currency = GS
|missile3num=-
<!-- Image block -->
|hullmod=n
|shipImage_Animation = R1MT1P.gif
|shieldmod=n
|shipImage_FrontView = R1MT1P_2.png
|capacitormod=n
|shipImage_SideView = R1MT1P_3.png
|compmod=n
|shipImage_UpView = R1MT1P_1.png
|enginemod=n
<!-- Module's slots -->
|active1=y
|module_active_count = 3
|active2=y
|module_engine_count = 0
|active3=n
|module_hull_count = 2
|active4=n
|module_shield_count = 0
|passive1=y
|module_capacitor_count = 1
|passive2=n
|module_cpu_count = 0
|passive3=n
<!-- Stock fit -->
|passive4=n
|stock_WEAPON_01 = [[File:Railgun_Basic_Icon.png|link=Assault Railgun|50px]]
|features=
|stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]]
* Premium ships do not require repairs
|stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standard missiles|50px]]
* Reloading rate of Gunship modules reduced by 20%
|stock_ACTIVE_01 = [[File:Eagleeye_Icon.png|link=Aiming Overcharge|50px]]
* Main weapon damage increased by 15%
|stock_ACTIVE_02 = [[File:InfraredContermeasure_Icon.png|link=IR Flares|50px]]
|shieldkinetic=30
|stock_ACTIVE_03 = [[File:Invulnerability_Icon.png|link=Combat Reboot|50px]]
|shieldthermal=0
|stock_CAPACITOR_MOD_01 = [[File:CapacitorRecharging_Icon.png|link=Voltage Regulator|50px]]
|shieldem=-30
|stock_ARMOR_MOD_01 = [[File:ArmorPlates_Icon.png|link=Reinforced Beams|50px]]
|hullkinetic=-15
<!-- Technical specifications block -->
|hullthermal=15
|module_active_count = 3
|hullem=45
|module_engine_count = 0
|energy=448
|module_hull_count = 2
|energyregen=87
|module_shield_count = 0
|hull=5952
|module_capacitor_count = 1
|shield=3705
|module_cpu_count = 0
|shieldregen=87
<!-- Damage resist subblock -->
|lockrange=3025
|hull_resist_thermal = 15
|lockspeed=1.8
|hull_resist_kinetic = <nowiki>-</nowiki>15
|forwardspeed=185
|hull_resist_emp = 45
|reversespeed=71
|shield_resist_thermal = 0
|strafespeed=70
|shield_resist_kinetic = 30
|acceleration=11
|shield_resist_emp = <nowiki>-</nowiki>30
|afterburnerspeed=278
|hull_resist_thermal_calc = 15
|afterburnerenergyuse=98
|hull_resist_kinetic_calc = -15
|pitchspeed=72
|hull_resist_emp_calc = 45
|rollspeed=66
|shield_resist_thermal_calc = 0
|maxsynergy=4
|shield_resist_kinetic_calc = 30
|maxenergy=448
|shield_resist_emp_calc = -30
|maxenergyregen=87
<!-- Synergy = 8 -->
|maxhull=5952
|synLevel_syn8 = 8
|maxshield=3705
|max_speed_syn8 = 230
|maxshieldregen=87
|max_speed_boost_syn8 = 276
|maxlockrange=3025
|acceleration_syn8 = 100
|maxforwardspeed=185
|acceleration_boost_syn8 = 200
|maxreversespeed=71
|boost_energy_cost_syn8 = 128
|maxstrafespeed=70
|boost_energy_min_syn8 = 110
|maxacceleration=11
|strafe_speed_x_syn8 = 88
|maxafterburnerspeed=278
|strafe_speed_y_syn8 = 88
|maxafterburnerenergyuse=98
|rot_speed_x_syn8 = 72
|maxpitchspeed=72
|rot_speed_y_syn8 = 72
|maxrollspeed=66
|rot_speed_z_syn8 = 66
|energy_max_syn8 = 589
|energy_regen_syn8 = 125.5
|hull_max_syn8 = 6829
|shield_max_syn8 = 4314
|shield_regen_syn8 = 105
|vision_radius_syn8 = 3500
|lock_time_syn8 = 2
<!-- Default bonus block -->
|damage_mul = 7%
|damage_mul_synLvl = 0
<!-- Synergy unlocked bonus block -->
|damage_mul = 8%
|damage_mul_synLvl = 2
|module_target_painter_cooldown_mul = 25%
|module_target_painter_cooldown_mul_synLvl = 4
}}
}}
<!-- The space between the blocks -->
{|border="0" align="center" width="100%"
    | height="5" |
|}
<!-- footnotes -->
<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px; font-size: 75%">
=Footnotes=
<references/>
</div>

Revision as of 03:20, 24 August 2016

Ghost
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Allows you to receive in the victorious battle details of the 5 rank ships.

The maximum level of experience — 8

Survivability* 11779
Hull 6829
Shield 4314
Energy 589
Speed 230

Available from the beginning:
Main weapon damage increased by 8%.
Reloading rate of "Gunship modules" reduced by 25%.


Equipment upon purchase
Weapons
Active modules
Ship modifiers
Capacitor
Hull

Special module File:Module.png


Buying price 1320



* All specifications are shown for the ship with the maximum level of experience (8) without equipment

General information

Faction: EMPIRE
Class: Fighter
Role: Gunship
Rank: 5

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.

Available equipment

Weapons
Singularity Cannon 7 Assault Railgun 5 Gauss Cannon 6 Flux Phaser 8 Focusing Laser 6

Missile slot

Active Role Modules

Thermal repulsor 8

Active Multipurpose Modules

Ship modifiers
Engine
Ship has no engine slots

Capacitor

Shield
Ship has no shield slots

Hull

CPU
Ship has no CPU slots

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
8 589 128 125.5 6829 4314 105 3500 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
8 230 276 100 88 72 66



Ships
Interceptors Fighters Frigates Destroyers