Harpoon M1: Difference between revisions

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==Description==
==Description==
:When hitting the enemy, creates an energy link between the enemy and the player's ship for '''12''' s. and drains '''3000''' pts. of the shield ('''12000''' pts. if the target is a destroyer).
:When hitting the enemy, creates an energy link between the enemy and the player's ship for '''15''' s. and drains '''3000''' pts. of the shield ('''12000''' pts. if the target is a destroyer).
:While active, the harpoon attracts the opponent.
:While active, the harpoon attracts the opponent.


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|-align="center"
|-align="center"
|Active time
|Active time
|colspan="4"| 12 s.
|colspan="4"| 15 s.
|-align="center"
|-align="center"
|Max. range
|Max. range
|colspan="4"| 2000 m.
|colspan="4"| 2500 m.
|-align="center"
|-align="center"
|Projectile speed
|Projectile speed
Line 40: Line 40:
|-align="center"
|-align="center"
|Recharge
|Recharge
| 46 s.
| 36 s.
| -2 s.
| -2 s.
| -2 s.
| -2 s.

Latest revision as of 11:13, 30 April 2023

Harpoon M1
Harpoon M1

Type: Active module.

Group: Guard modules.

For ranks: 14-17.

For ship: Raven

Description

When hitting the enemy, creates an energy link between the enemy and the player's ship for 15 s. and drains 3000 pts. of the shield (12000 pts. if the target is a destroyer).
While active, the harpoon attracts the opponent.

Characteristics

Parameters Harpoon M1 17
Mk.1 Mk.2 Mk.3 Mk.4
Active time 15 s.
Max. range 2500 m.
Projectile speed 6000 m/s
Energy consumption 250 en.
Energy consumption per sec. 70 en./s.
Recharge 36 s. -2 s. -2 s. -2 s.
Cost Manufacturing 877500 1755000 4095000


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions