Improved repair algorithms: Difference between revisions

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{| class="wikitable" width="50%" align="center"
{| class="wikitable" width="50%" align="center"
!rowspan="2" width="25%"|Parameters
!rowspan="2" width="25%"|Parameters
!colspan="4" |Improved repair algorithms 17
!colspan="5" |Improved repair algorithms 17
|-align="center"
|-align="center"
|{{Mk.1}}
|{{Mk.1}}
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|{{Mk.3}}
|{{Mk.3}}
|{{Mk.4}}
|{{Mk.4}}
|{{Mk.5}}
|-align="center"
|-align="center"
|Active range
|Active range
| 850 m.
| 850 m.
| +50 m.
| +50 m.
| +50 m.
| +50 m.
| +50 m.
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|-align="center"
|-align="center"
|Cost
|Cost
|[[Workshop#CPU|Manufacturing]]
|[[Workshop#Computer|Manufacturing]]
|783800{{CR}}
|997500{{CR}}
|1567500{{CR}}
|1995000{{CR}}
|3657500{{CR}}
|4655000{{CR}}
|[[Workshop#Computer|Manufacturing]]
|-
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Latest revision as of 11:30, 28 December 2022

Improved repair algorithms
Improved repair algorithms

Type: Ship modifier.

Group: CPU modifiers.

For ranks: 15-17.

For ship: Scylla

Description

Improves shield and hull regeneration for allied ships by 30% within a short range.
You can place only one modifier.

Characteristics

Parameters Improved repair algorithms 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.5
Active range 850 m. +50 m. +50 m. +50 m. +50 m.
Cost Manufacturing 997500 1995000 4655000 Manufacturing


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions