Ion Diffuser: Difference between revisions

From Star Conflict Wiki
Jump to navigation Jump to search
(Balance 1.8.1)
No edit summary
 
(2 intermediate revisions by the same user not shown)
Line 13: Line 13:
:Temporarily prevents target from using active modules, shooting and launching missiles.
:Temporarily prevents target from using active modules, shooting and launching missiles.
:Additionally for '''10''' s. increases main weapon damage by '''5'''% and transfers '''15''' pts./s. energy from the target. The effect stacks up to '''3''' times.
:Additionally for '''10''' s. increases main weapon damage by '''5'''% and transfers '''15''' pts./s. energy from the target. The effect stacks up to '''3''' times.
:Stacking crowd control effects within '''30''' s. has diminishing returns.


==Characteristics==
==Characteristics==
Line 30: Line 31:
|-align="center"
|-align="center"
|Active time
|Active time
| 4,1 s.
| 4.1 s.
| +0,9 s.
| +0.9 s.
| +0,9 s.
| +0.9 s.
| +0,6 s.
| +0.6 s.
| 4,1 s.
| 4.1 s.
| +0,9 s.
| +0.9 s.
| +0,9 s.
| +0.9 s.
| +0,6 s.
| +0.6 s.
|-align="center"
|-align="center"
|Active range
|Active range
Line 68: Line 69:
!colspan="5" |Ion Diffuser 12
!colspan="5" |Ion Diffuser 12
!colspan="5" |Ion Diffuser 17
!colspan="5" |Ion Diffuser 17
!colspan="1" |Pirate ion diffuser 17
|-align="center"
|-align="center"
|{{Mk.1}}
|{{Mk.1}}
Line 79: Line 81:
|{{Mk.4}}
|{{Mk.4}}
|{{Mk.5}}
|{{Mk.5}}
|{{Mk.4}}
|-align="center"
|-align="center"
|Active time
|Active time
| 4,1 s.
| 4.1 s.
| +0,9 s.
| +0.9 s.
| +0,9 s.
| +0.9 s.
| +0,6 s.
| +0.6 s.
| +0,3 s.
| +0.3 s.
| 4,1 s.
| 4.1 s.
| +0,9 s.
| +0.9 s.
| +0,9 s.
| +0.9 s.
| +0,6 s.
| +0.6 s.
| +0,3 s.
| +0.3 s.
| 8 s.
|-align="center"
|-align="center"
|Active range
|Active range
|colspan="5"| 4300 m.
|colspan="5"| 4300 m.
|colspan="5"| 4500 m.
|colspan="5"| 4500 m.
|colspan="1"| 3200 m.
|-align="center"
|-align="center"
|Energy consumption
|Energy consumption
|colspan="5"| 147 en.
|colspan="5"| 147 en.
|colspan="5"| 164 en.
|colspan="5"| 164 en.
|colspan="1"| 164 en.
|-align="center"
|-align="center"
|Recharge
|Recharge
|colspan="5"| 40 s.
|colspan="5"| 40 s.
|colspan="5"| 38 s.
|colspan="5"| 38 s.
|colspan="1"| 38 s.
|-align="center"
|-align="center"
|Cost
|Cost
Line 115: Line 122:
| 923400{{CR}}
| 923400{{CR}}
| 2154600{{CR}}
| 2154600{{CR}}
| [[Workshop#ECM|Manufacturing]]
| [[Workshop#ECM|Manufacturing]]
| [[Workshop#ECM|Manufacturing]]
|}
|}

Latest revision as of 16:47, 9 November 2023

Ion Diffuser
Ion Diffuser

Type: Active combat module.

Group: ECM modules.

For ranks: 3-5, 6-8, 8-12, 11-17.

For ship type:

Description

Temporarily prevents target from using active modules, shooting and launching missiles.
Additionally for 10 s. increases main weapon damage by 5% and transfers 15 pts./s. energy from the target. The effect stacks up to 3 times.
Stacking crowd control effects within 30 s. has diminishing returns.

Characteristics

Parameters Ion Diffuser 5 Ion Diffuser 8
Mk.1 Mk.2 Mk.3 Mk.4 Mk.1 Mk.2 Mk.3 Mk.4
Active time 4.1 s. +0.9 s. +0.9 s. +0.6 s. 4.1 s. +0.9 s. +0.9 s. +0.6 s.
Active range 4100 m. 4200 m.
Energy consumption 112 en. 130 en.
Reacharge 44 s. 42 s.
Cost 10300 15400 30800 71800 25700 38500 77000 179600
Parameters Ion Diffuser 12 Ion Diffuser 17 Pirate ion diffuser 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.5 Mk.1 Mk.2 Mk.3 Mk.4 Mk.5 Mk.4
Active time 4.1 s. +0.9 s. +0.9 s. +0.6 s. +0.3 s. 4.1 s. +0.9 s. +0.9 s. +0.6 s. +0.3 s. 8 s.
Active range 4300 m. 4500 m. 3200 m.
Energy consumption 147 en. 164 en. 164 en.
Recharge 40 s. 38 s. 38 s.
Cost 102600 153900 307800 718200 Manufacturing 307800 461700 923400 2154600 Manufacturing Manufacturing


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions