Mobile pulsar: Difference between revisions

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==Description==
==Description==
:Generates an invulnerable for weapons pulsar in your crosshairs, dealing thermal damage to all enemies in range.
:At a distance of up to '''4000''' m. generates an invulnerable for weapons pulsar in your crosshairs, dealing thermal damage to all enemies in range.


==Characteristics==
==Characteristics==

Revision as of 08:28, 13 November 2023

Mobile pulsar
Mobile pulsar

Type: Active module.

Group: Command modules.

For ranks: 6-10, 12-17.

For ship type: Prometheus, Aura and premium ships of the role

Description

At a distance of up to 4000 m. generates an invulnerable for weapons pulsar in your crosshairs, dealing thermal damage to all enemies in range.

Characteristics

Parameters Mobile pulsar 10 Mobile pulsar 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.1 Mk.2 Mk.3 Mk.4
DPS (thermal) 447 dmg./s. +24 dmg./s. +25 dmg./s. +19 dmg./s. 525 dmg./s. +30 dmg./s. +30 dmg./s. +25 dmg./s.
Active range 550 m. 550 m.
Active time 7 s. 7 s.
Energy consumption 250 en. 320 en.
Recharge 30 s. 30 s.
Cost Can be picked up from destroyed enemies in the zone Pandora Anomaly 74300 148500 346500 Can be picked up from destroyed enemies in the zone Transport Hub 256500 513000 1197000


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions