Prometheus

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Prometheus
Prometheus.png
Accumulates 5% free experience

The maximum level of experience — 9

Survivability* 14447
Hull 7333
Shield 4638
Energy 582
Speed 277

Available from the beginning:
Main weapon damage increased by 7%.
Available at experience level 2:
Energy regeneration speed increased by 25%.
Available at experience level 4:
Effective range of "Command modules" increased by 50%.
Available at experience level 8:
Hull resistance to thermal damage increased by 20 pts.
Hull resistance to EM damage increased by 20 pts.


Equipment upon purchase
Weapons
Assault Railgun 8 RailUp1 Icon.png SpaceMissile Standart.png
Active modules
Mobile pulsar.jpg Coating Polarizer.png Valkyrie System.png Aegis System.png
Ship modifiers
Engine EngineGenerator Icon.png CollisionComp Icon.png
Capacitor CapacitorRecharging Icon.png ImplsDischarger Icon.png
Hull ResistHullKinetic Icon.png Em-insulation icon.png ResistHullThermal Icon.png
CPU Improved charge algorithms.jpg ProtonWall Icon.png

Special module Command diffusion shield.png


Buying price 2000000 Currency credits.png
Selling price 500000 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: EMPIRE
Class: Fighter
Role: Command
Rank: 8

Description

Command ships are spearheading the offence. Diffusion Shield covers them from enemy fire, while decent hull and shield ensure their longevity. Command ships are particularly strong in groups.

The AK-17 fighter was developed in 4181 based on experience of operating AK-12 ships. Despite the limited experience of imperial engineers in the field of creating ships of this type, Prometheus has received a number of excellent parameters. Also, the ship was very easy to maintain, which was highly appreciated by the Legion’s command.

Prometheus formed the basis of the imperial forces during the Third War for the Bartle sector. These ships have broken the lines of Jericho’s defense, allowing the Legion’s forces to move forward. Thus, when attacking Jericho outpost HTY-5561 in 4192, more than four hundred AK-17 with the support of Deimos fighters completely destroyed the garrison of the base, giving the opportunity to deploy a foothold for further offensive.

However, not quite the right tactics of use resulted in the extremely high losses of this ship. After the end of the War, Prometheus lost the status of the Legion’s main ship. Currently, the AK-17 Prometheus has undergone a number of significant modifications, making it a fully modern ship.

Available equipment

Weapons
Ion Emitter 9 Singularity Cannon 11 Assault Railgun 8 Assault Railgun 12 Gauss Cannon 9 Flux Phaser 8 Flux Phaser 12 Thilith Beam gun.png Turbophaser DN-1.jpg

Missile slot
SpaceMissile Standart.png SpaceMissile Standart Gold Icon.png SpaceMissile EMP.png SpaceMissile Kinetic.png SpaceMissile Ion.png

Active Role Modules
Coating Polarizer.png Aegis System.png Shield Havoc module.png Valkyrie System.png Gravi-scanner.png Mobile pulsar.jpg

Active Multipurpose Modules

ShieldRestoreMedium Icon.png RepairDronesMedium Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png

Ship modifiers
Engine
CollisionComp Icon.png EngineGenerator Icon.png KatalizatorInjector Icon.png RotationThruster Icon.png Cruise engine modificator icon.png BoostersOverLoader Icon.png Shared cooler icon.png

Capacitor
CapacitorRecharging Icon.png ExtCapacitorBattary Icon.png ImplsDischarger Icon.png EmergencyBarrier Icon.png CptrEnrgBridge Icon.png WeaponCoolant Icon.png

Shield
Ship has no shield slots

Hull
ArmorPlates Icon.png Em-insulation icon.png ResistHullThermal Icon.png ResistHullKinetic Icon.png HeavyArmor Icon.png Crystal Plates.png AutoRepairUnit Icon.png PassiveArmor Icon.png Extended hull icon.png

CPU
TurboScanner Icon.png ScoutScanner Icon.png BattleScanner Icon.png ProtonWall Icon.png RangeMasterUnit Icon.png WideScanner Icon.png Improved charge algorithms.jpg Spatial scanner icon.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
10 40 -20 25 -5 55

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 515 142 100 6060 3865 112 2500 2
2 515 142 125 6606 4213 112 2500 2
3 515 142 125 6848 4368 112 2750 2
4 530 142 128 6848 4368 112 2750 2
5 551 142 132 7030 4484 112 3000 2
6 567 142 135 7151 4561 112 3000 2
7 567 142 135 7273 4600 112 3250 2
8 567 142 135 7273 4600 112 3500 2
9 582 142 138 7333 4638 112 3500 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 268 321 90 88 72 66
2 268 321 90 88 72 66
3 270 324 92 88 72 66
4 270 324 92 88 72 66
5 270 324 92 88 72 66
6 271 326 95 88 72 66
7 273 328 97 88 72 66
8 275 330 100 88 72 66
9 277 332 102 88 72 66



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Recon.png Fighter (Icon).png Frigate (Icon).png Suppressor.png
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