Overheating laser: Difference between revisions

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(Balance 1.10.6a)
(Balance 1.12.1)
 
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==Description==
==Description==
:Each projectile hitting the ship increases the target's weapon heating rate for '''10''' s. by '''8.3'''% up to '''100'''%.
:Each projectile hitting the ship increases the target's weapon heating rate for '''10''' s. by '''16.7'''% up to '''100'''%.


==Characteristics==
==Characteristics==
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|-align="center"
|-align="center"
|Cost
|Cost
|[[Workshop#Thermal|Manufacturing]]
| [[Workshop#Thermal|Manufacturing]]
|225000{{CR}}
| 225000{{CR}}
|450000{{CR}}
| 450000{{CR}}
|1050000{{CR}}
| 1050000{{CR}}
|[[Workshop#Thermal|Manufacturing]]
| [[Workshop#Thermal|Manufacturing]]
|}
|}



Latest revision as of 22:08, 28 January 2024

Overheating laser
Overheating laser

Type: Thermal weapon.

For ship: Spiral

For ranks: 8-12.

Munitions:

Description

Each projectile hitting the ship increases the target's weapon heating rate for 10 s. by 16.7% up to 100%.

Characteristics

Parameters are shown without ship bonuses and modifiers for the 1 weapon.
Damage per second and per shot increase depending on the number of weapons mounted on the ship.
Some damage parameters are rounded to integer values.
Parameters Overheating laser 12
Mk.1 Mk.2 Mk.3 Mk.4 Mk.5
DPS (thermal) 603 dmg./s. +50 dmg./s. +50 dmg./s. +32 dmg./s. +18 dmg./s.
Damage (thermal) 241 dmg. +20 dmg. +20 dmg. +13 dmg. +7 dmg.
Rate of fire 150 rounds/min
Critical chance 7%
Critical damage bonus 50%
Projectile speed 6000 m/s
Firing range (max.) 3200 m.
Spread 0.7 deg.
Overheating/cooling 8/1 s.
Cost Manufacturing 225000 450000 1050000 Manufacturing

Gallery


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions