Raptor-M

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Raptor-M
Raptor-M.png
Accumulates 5% free experience

The maximum level of experience — 6

Survivability* 19939
Hull 9564
Shield 9564
Energy 825
Speed 313

Available from the beginning:
Main weapon damage increased by 10%.
Available at experience level 2:
Maximum speed increased by 10%.
Available at experience level 4:
Energy consumption of "Engineering modules" reduced by 20%.


Equipment upon purchase
Weapons
Positron Cannon 7 PlasmaUp1 Icon.png SpaceMissile Cruise.png
Active modules
Commitment.jpg RepairDronesLarge Icon.png InfraredContermeasure Icon.png
Ship modifiers
Engine Reserve boosters.jpg
Capacitor CapacitorRecharging Icon.png
Shield AddShldGen Icon.png
Hull ArmorPlates Icon.png
CPU ScoutScanner Icon.png

Special module Engineering combat drones.png


Buying price 100000 Currency credits.png
Selling price 25000 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (6) without equipment

General information

Faction: FEDERATION
Class: Frigate
Role: Engineering
Rank: 3

Description

Engineering ships are designed for construction of auxiliary facilities on the battlefield, as well as for repair of allied ships. Engineers serve as a reliable rear guard for their team.

Obsolete in our time, but at one time the former common frigate in the Great Armada, left the kindest memory. Moreover, these frigates were so well made that after reworking they worked on private lines for a long time.

Available equipment

Weapons
Beam Cannon 5 Positron Cannon 7

Missiles
SpaceMissile Cruise Icon.png Крылатая ракета Gold.png

Active Role Modules
Mass Shield Generator.png Commitment.jpg

Active Multipurpose Modules
ShieldRestoreLarge Icon.png RepairDronesLarge Icon.png InfraredContermeasure Icon.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 750 169 174 8105 8105 85 2000 2
2 750 169 174 8835 8835 85 2000 2
3 750 169 174 9159 9159 85 2200 2
4 773 169 180 9159 9159 85 2200 2
5 803 169 187 9402 9402 85 2400 2
6 825 169 192 9564 9564 85 2400 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 281 337 55 61 30 36
2 309 371 55 61 30 36
3 311 373 56 61 30 36
4 311 373 56 61 30 36
5 311 373 56 61 30 36
6 313 375 58 61 30 36

Ship model

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