Reactive Armor: Difference between revisions

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Line 27: Line 27:
|option1_t4_mk3 = +7.5
|option1_t4_mk3 = +7.5
|option1_t4_mk4 = +6
|option1_t4_mk4 = +6
|option1_t4_mk5 = +2
|cost_t4_mk1 = 95000
|cost_t4_mk1 = 95000
|cost_t4_mk2 = 142500
|cost_t4_mk2 = 142500
|cost_t4_mk3 = 285000
|cost_t4_mk3 = 285000
|cost_t4_mk4 = 665000
|cost_t4_mk4 = 665000
|cost_t4_mk5 = [[Workshop#Hull|Manufacturing]]
<!-- Tier5 -->
<!-- Tier5 -->
|option1_t5_mk1 = 38
|option1_t5_mk1 = 38

Latest revision as of 12:43, 16 June 2023

Reactive Armor
Reactive Armor

Type: Ship modifier.

Group: Hull modifiers.

For ranks: 5-8, 8-12, 11-17.

For ship type:

Description

Increases hull resitance to kinetic damage.

Characteristics

Parameters
Level
Hull kinetic resistance
Cost
Reactive Armor 5-8
Mk.1 Mk.2 Mk.3 Mk.4
35 pts. +8 pts. +8 pts. +5 pts.
23800 35600 71300 166300
Parameters
Level
Hull kinetic resistance
Cost
Reactive Armor 8-12
Mk.1 Mk.2 Mk.3 Mk.4 Mk.5
36.5 pts. +8 pts. +7.5 pts. +6 pts. +2 pts.
95000 142500 285000 665000 Manufacturing
Reactive Armor 11-17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.5
38 pts. +8 pts. +8 pts. +5 pts. +3 pts.
285000 427500 855000 1995000 Manufacturing


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions