Rhi-no: Difference between revisions

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|spell_propulsion_jam_param_mul = 25%
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Revision as of 19:42, 24 September 2016

Rhi-no
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience

The maximum level of experience — 8

Survivability* 11232
Hull 5130
Shield 4766
Energy 583
Speed 303

Available from the beginning:
Afterburner energy draw reduced by 20%.
Effects of "Tackler modules" increased by 25%.


Equipment upon purchase
Weapons
Active modules
Ship modifiers
Engine
Capacitor
Shield
CPU

Special module File:Cloakingdevice basic.png


Buying price 1430



* All specifications are shown for the ship with the maximum level of experience (8) without equipment

General information

Faction: FEDERATION
Class: Fighter
Role: Tackler
Rank: 6

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shields and armour.

Available equipment

Weapons
Singularity Cannon 7 Assault Railgun 8 Gauss Cannon 6 Flux Phaser 8

Missile slot

Active Role Modules


Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull
Ship has no hull slots

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
10 40 -20 25 -5 55

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
8 583 106 118.7 5130 4766 107 3500 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
8 303 364 100 88 72 66



Ships
Interceptors Fighters Frigates Destroyers