Homing laser

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Homing laser

Type: Thermal weapon.

For ship type: Fox-M, Lion Mk II and premium ships of the role Role tackler.png

For ranks: 4-8, 13-17.


LaserUp1 Icon.png LaserEconom Icon.png LaserFocus Icon.png LaserRadio Icon.png Xenon Lamp (premium).png High-Frequency Oscillator (premium).png Curved Reflector (premium).png Flat Reflector (premium).png Xenon Lamp Mk.4.png Focusing Lens.png Resonating crystal.png Lens system.png


A homing laser. Uses energy to shoot.

Weapon history

Shooting at interceptors has never been easy, and the Federation's engineers decided to develop a weapon that significantly simplifies this problem. After several studies, it was agreed that the Fox-M and Lion Mk II ships would be the platform for the new project. These ships had a massive power unit and an equally fast energy recovery. These became the main starting points in the development of the new weapon. A friend-or-foe system was built into each gun, which pointed the laser at the target. But the maintenance of this system was quite energy-intensive, and the range of weapons could not be increased. For unknown reasons, the Federation's military leaders rejected the project. In order not to prevent a waste of money, the homing laser was delivered to the UMC for training young pilots. Not all mercenaries appreciated the loss of energy when firing, but noted that this gun fit perfectly against interceptors. The weapon is not very common right now, and in most cases, it is used by instructors to train pilots. 

According to a future ace

I've always had a problem with interceptors. They're too fast. And I can't hit them. It's ok in a straight line, but when they start to manoeuvre, it's game over, man! Gone. And recently I got this laser. I don't know why everyone says it eats a lot of energy, but it's a pleasure to shoot. The interceptors used to spin and fly away, but now they can't dodge wherever they go. My friends and I often fly with these in a squad. The radio comms are absolute bloody horror. So we — the tacklers — are now kings of the hill. 


Parameters are shown without ship bonuses and modifiers for the 1 weapon.
Damage per second and per shot increase depending on the number of weapons mounted on the ship.
Some damage parameters are rounded to integer values.
Parameters Homing laser 8 Homing laser 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.5 Mk.1 Mk.2 Mk.3 Mk.4 Mk.5
DPS (thermal) 264 dmg./s. +12 dmg./s. +10 dmg./s. +10 dmg./s. +8 dmg./s. 316 dmg./s. +12 dmg./s. +10 dmg./s. +10 dmg./s. +8 dmg./s.
Damage (thermal) 132 dmg. +6 dmg. +5 dmg. +5 dmg. +4 dmg. 158 dmg. +6 dmg. +5 dmg. +5 dmg. +4 dmg.
Rate of fire 120 rounds/min 120 rounds/min
Critical chance 5% 5%
Critical damage bonus 50% 50%
Firing range (max.) 1850 m. 2050 m.
Spread 4.5 deg. 4.5 deg.
Energy consumption 80 en./s. 140 en./s.
Overheating/cooling 6/0.8 s. 6/0.8 s.
Cost Can be picked up from destroyed enemies in the zone Warden Outpost Ruins 38300Currency credits.png 76500Currency credits.png 178500Currency credits.png Manufacturing Can be picked up from destroyed enemies in the zone Gas Harvest Station 675000Currency credits.png 1350000Currency credits.png 3150000Currency credits.png Manufacturing

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