Rhi-no
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Survivability* | 12193 |
Hull | 5130 |
Shield | 4766 |
Energy | 611 |
Speed | 363 |
Available from the beginning:
Afterburner energy draw reduced by 20%.
Effects of "Tackler modules" increased by 25%.
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Shield | |
Hull | |
CPU |
Special module |
Buying price | 1430 |
* All specifications are shown for the ship with the maximum level of experience (8) without equipment
General information
Faction: FEDERATION
Class: Fighter
Role: Tackler
Rank: 6
Description
This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).
A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shields and armour.
It is believed that the Rhi-no fighter was created in 3894 when a group of imperial engineers in the Vector-Prime system came under the patronage of the rebels and presented the prototype based on the Lynx fighter used by the rebels. The first models were immediately sent to the frontline detachments, where they were used as command ships.
This ship quickly became famous for its speed and resilience. It later consolidated this status after a landmark battle during the Federation Independence War in 3967. At that time, the Rhi-no fighters formed the backbone of the distraction squad, which was to hold off the Imperial reinforcements near the planet TY-4564. The battle lasted several days, as a result of which almost all Empire ships of the Deimos type were severely damaged or destroyed, and the Federation squad lost only one ship. Since then, “Rhi-no” has been called “a ship that can fly through the galaxy unnoticed”.
Currently, the ship is often used by young mercenaries for training and exploration of space and is also awarded to the soldiers of the Armada as a reward for sabotage operations.
Available equipment
Missile slot
Active Role Modules
Active Multipurpose Modules
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
20 | 50 | -10 | 35 | 5 | 65 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | |||||||||||
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Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | |||||||||||||||
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