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Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience

The maximum level of experience — 8

Survivability* 12193
Hull 5130
Shield 4766
Energy 611
Speed 363

Available from the beginning:
Afterburner energy draw reduced by 20%.
Effects of "Tackler modules" increased by 25%.

Equipment upon purchase
Assault Railgun 8 RailUp1 Icon.png SpaceMissile Standart.png
Active modules
Target Painter.png Sentry Drone module.png Engine Suppressor.png RepairDronesMedium Icon.png
Ship modifiers
Engine KatalizatorInjector Icon.png CollisionComp Icon.png
Capacitor ImplsDischarger Icon.png ExtCapacitorBattary Icon.png
Shield AddShldGen Icon.png
Hull ArmorPlates Icon.png
CPU TurboScanner Icon.png ProtonWall Icon.png

Special module Tackler chamelion.png

Buying price 1430 GS.png

* All specifications are shown for the ship with the maximum level of experience (8) without equipment

General information

Class: Fighter
Role: Tackler
Rank: 6


This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shields and armour.

It is believed that the Rhi-no fighter was created in 3894 when a group of imperial engineers in the Vector-Prime system came under the patronage of the rebels and presented the prototype based on the Lynx fighter used by the rebels. The first models were immediately sent to the frontline detachments, where they were used as command ships.

This ship quickly became famous for its speed and resilience. It later consolidated this status after a landmark battle during the Federation Independence War in 3967. At that time, the Rhi-no fighters formed the backbone of the distraction squad, which was to hold off the Imperial reinforcements near the planet TY-4564. The battle lasted several days, as a result of which almost all Empire ships of the Deimos type were severely damaged or destroyed, and the Federation squad lost only one ship. Since then, “Rhi-no” has been called “a ship that can fly through the galaxy unnoticed”.

Currently, the ship is often used by young mercenaries for training and exploration of space and is also awarded to the soldiers of the Armada as a reward for sabotage operations.

Available equipment

Singularity Cannon 7 Assault Railgun 8 Gauss Cannon 6 Flux Phaser 8 Thilith Beam gun.png Plasma minigun.jpg Railgun Heavy Icon.png Homing laser.jpg

SpaceMissile Standart.png SpaceMissile Standart Gold Icon.png SpaceMissile EMP.png SpaceMissile PropulsionJammField.png

Active Role Modules
Target Painter.png Engine Suppressor.png Sentry Drone module.png Inhibitor drone.jpg Beam disintegrator.jpg Realignment.jpg Mine network.jpg

Active Multipurpose Modules
ShieldRestoreMedium Icon.png RepairDronesMedium Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg

Ship modifiers
CollisionComp Icon.png EngineGenerator Icon.png KatalizatorInjector Icon.png Adaptive maneuver booster.jpg

CapacitorRecharging Icon.png ExtCapacitorBattary Icon.png ImplsDischarger Icon.png EmergencyBarrier Icon.png Capacitor overload.jpg Emergency shield recharge.jpg

AddShldGen Icon.png ShieldExtender Icon.png ResistShldThermal Icon.png ResistShieldEMP Icon.png Maneuver blocker.jpg

ArmorPlates Icon.png Em-insulation icon.png ResistHullThermal Icon.png ResistHullKinetic Icon.png HeavyArmor Icon.png Crystal Plates.png Extended hull icon.png

TurboScanner Icon.png ScoutScanner Icon.png BattleScanner Icon.png ProtonWall Icon.png Procedure booster.jpg Spatial scanner icon.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
20 50 -10 35 5 65

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
8 611 106 124 5130 4766 107 3500 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
8 363 436 100 88 72 66

Recon.png Fighter (Icon).png Frigate (Icon).png Suppressor.png
Interceptors Fighters Frigates Destroyers