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Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience

The maximum level of experience — 8

Survivability* 11232
Hull 5130
Shield 4766
Energy 611
Speed 363

Available from the beginning:
Afterburner energy draw reduced by 20%.
Effects of "Tackler modules" increased by 25%.

Equipment upon purchase
Assault Railgun 8 RailUp1 Icon.png SpaceMissile Standart.png
Active modules
Target Painter.png Sentry Drone module.png Engine Suppressor.png RepairDronesMedium Icon.png
Ship modifiers
Engine KatalizatorInjector Icon.png CollisionComp Icon.png
Capacitor ImplsDischarger Icon.png ExtCapacitorBattary Icon.png
Shield AddShldGen Icon.png
Hull ArmorPlates Icon.png
CPU TurboScanner Icon.png ProtonWall Icon.png

Special module Tackler chamelion.png

Buying price 1430 GS.png

* All specifications are shown for the ship with the maximum level of experience (8) without equipment

General information

Class: Fighter
Role: Tackler
Rank: 6


This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shields and armour.

This ship has always been famous for its stamina and speed, especially after the momentous battle during the war for the independence of the Federation. Then the attackers "Rhi-no" formed the basis of a distracting detachment, which was supposed to detain the Imperial reinforcements. The battle lasted several days, as a result of which almost all the ships of the Empire were damaged, and the Federation detachment lost only one ship. Since then, "Rhi-no" called "the ship, which can fly unnoticed the entire galaxy."

Available equipment

Singularity Cannon 7 Assault Railgun 8 Gauss Cannon 6 Flux Phaser 8 Thilith Beam gun.png Plasma minigun.jpg Railgun Heavy Icon.png Homing laser.jpg

SpaceMissile Standart.png SpaceMissile Standart Gold Icon.png SpaceMissile EMP.png SpaceMissile PropulsionJammField.png

Active Role Modules
Target Painter.png Engine Suppressor.png Sentry Drone module.png Inhibitor drone.jpg Beam disintegrator.jpg Realignment.jpg Mine network.jpg

Active Multipurpose Modules
ShieldRestoreMedium Icon.png RepairDronesMedium Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
10 40 -20 25 -5 55

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
8 611 106 124 5130 4766 107 3500 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
8 363 436 100 88 72 66

Recon.png Fighter (Icon).png Frigate (Icon).png Suppressor.png
Interceptors Fighters Frigates Destroyers