Sawtooth
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Survivability* | 19603 |
Hull | 5094 |
Shield | 9202 |
Energy | 661 |
Speed | 293 |
Available from the beginning:
Main weapon damage increased by 10%.
Shield resistance to all types of damage increased by 10 pts.
Afterburner energy draw reduced by 20%.
Rotation speed increased by 25%.
Effective range of "Tackler modules" increased by 35%.
Critical damage increased by 20%.
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Shield | |
CPU |
Special module |
Buying price | 11990 |
* All specifications are shown for the ship with the maximum level of experience (10) without equipment
General information
Faction: JERICHO
Class: Fighter
Role: Tackler
Rank: 11
Description
This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).
A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shields and armour.
Mysterious ship captured by pirates. High rotation speed and upgrades aimed at inflicting damage make this ship a good hunter. According to unconfirmed reports, the ship was intended for special pirate units, engaged in protection of the barons and performing very important tasks. Most likely, scientists from the Empire and the Federation who went missing six months ago during a research mission in the quarantine sector are involved in the development of this ship. Security Service and the Intelligence Department are still investigating the incident.
Available equipment
Missile slot
Active Role Modules
Active Multipurpose Modules
Hull
Ship has no hull slots
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
45 | 75 | 15 | 35 | 5 | 65 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | |||||||||||
|
Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | |||||||||||||||
|