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Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience

The maximum level of experience — 10

Survivability* 19603
Hull 5094
Shield 9202
Energy 661
Speed 293

Available from the beginning:
Main weapon damage increased by 10%.
Shield resistance to all types of damage increased by 10 pts.
Afterburner energy draw reduced by 20%.
Rotation speed increased by 25%.
Effective range of "Tackler modules" increased by 35%.
Critical damage increased by 20%.

Equipment upon purchase
Assault Railgun 12
Active modules
Ship modifiers

Special module

Buying price DLC

* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: JERICHO
Class: Fighter
Role: Tackler
Rank: 11


This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shields and armour.

Mysterious ship captured by pirates. High rotation speed and upgrades aimed at inflicting damage make this ship a good hunter. According to unconfirmed reports, the ship was intended for special pirate units, engaged in protection of the barons and performing very important tasks. Most likely, scientists from the Empire and the Federation who went missing six months ago during a research mission in the quarantine sector are involved in the development of this ship. Security Service and the Intelligence Department are still investigating the incident.

Available equipment

Ion Emitter 13 Singularity Cannon 11 Singularity Cannon 14 Assault Railgun 12 Assault Railgun 17 Gauss Cannon 13 Flux Phaser 12 Flux Phaser 17 Gravi-Beamer 11 Gravi-Beamer 14

Missile slot

Active Role Modules

'Stretto' gun system 13

Active Multipurpose Modules

Ship modifiers



Ship has no hull slots


Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
45 75 15 35 5 65

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
10 661 125 128 5094 9202 130 3750 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
10 293 352 102 88 90 83

Ship model