Hydra: Difference between revisions

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(Balance 1.10.6a)
 
Line 86: Line 86:
|hull_max_syn1 = 8910
|hull_max_syn1 = 8910
|shield_max_syn1 = 4090
|shield_max_syn1 = 4090
|shield_regen_syn1 = 94
|shield_regen_syn1 = 127
|vision_radius_syn1 = 2000
|vision_radius_syn1 = 2000
|lock_time_syn1 = 2
|lock_time_syn1 = 2
Line 106: Line 106:
|hull_max_syn2 = 9712
|hull_max_syn2 = 9712
|shield_max_syn2 = 4459
|shield_max_syn2 = 4459
|shield_regen_syn2 = 94
|shield_regen_syn2 = 127
|vision_radius_syn2 = 2000
|vision_radius_syn2 = 2000
|lock_time_syn2 = 2
|lock_time_syn2 = 2
Line 126: Line 126:
|hull_max_syn3 = 10069
|hull_max_syn3 = 10069
|shield_max_syn3 = 4622
|shield_max_syn3 = 4622
|shield_regen_syn3 = 94
|shield_regen_syn3 = 127
|vision_radius_syn3 = 2200
|vision_radius_syn3 = 2200
|lock_time_syn3 = 2
|lock_time_syn3 = 2
Line 146: Line 146:
|hull_max_syn4 = 10069
|hull_max_syn4 = 10069
|shield_max_syn4 = 4622
|shield_max_syn4 = 4622
|shield_regen_syn4 = 94
|shield_regen_syn4 = 127
|vision_radius_syn4 = 2200
|vision_radius_syn4 = 2200
|lock_time_syn4 = 2
|lock_time_syn4 = 2
Line 166: Line 166:
|hull_max_syn5 = 10336
|hull_max_syn5 = 10336
|shield_max_syn5 = 4745
|shield_max_syn5 = 4745
|shield_regen_syn5 = 94
|shield_regen_syn5 = 127
|vision_radius_syn5 = 2400
|vision_radius_syn5 = 2400
|lock_time_syn5 = 2
|lock_time_syn5 = 2
Line 186: Line 186:
|hull_max_syn6 = 10514
|hull_max_syn6 = 10514
|shield_max_syn6 = 4827
|shield_max_syn6 = 4827
|shield_regen_syn6 = 94
|shield_regen_syn6 = 127
|vision_radius_syn6 = 2400
|vision_radius_syn6 = 2400
|lock_time_syn6 = 2
|lock_time_syn6 = 2
Line 206: Line 206:
|hull_max_syn7 = 10692
|hull_max_syn7 = 10692
|shield_max_syn7 = 4867
|shield_max_syn7 = 4867
|shield_regen_syn7 = 94
|shield_regen_syn7 = 127
|vision_radius_syn7 = 2600
|vision_radius_syn7 = 2600
|lock_time_syn7 = 2
|lock_time_syn7 = 2
Line 226: Line 226:
|hull_max_syn8 = 10692
|hull_max_syn8 = 10692
|shield_max_syn8 = 4867
|shield_max_syn8 = 4867
|shield_regen_syn8 = 94
|shield_regen_syn8 = 127
|vision_radius_syn8 = 2800
|vision_radius_syn8 = 2800
|lock_time_syn8 = 2
|lock_time_syn8 = 2

Latest revision as of 14:41, 27 May 2022

Hydra
Accumulates 5% free experience

The maximum level of experience — 8

Survivability* 16597
Hull 10692
Shield 4867
Energy 798
Speed 209

Available from the beginning:
Main weapon damage increased by 7%.
Available at experience level 2:
Critical chance increased by 5%.
Available at experience level 4:
"Long Range modules" cooldown time reduced by 20%.


Equipment upon purchase
Weapons
Coil Mortar 8
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module


Buying price 700000
Selling price 175000



* All specifications are shown for the ship with the maximum level of experience (8) without equipment

General information

Faction: EMPIRE
Class: Frigate
Role: Long Range
Rank: 6

Description

These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields.

The main frigate of the army. The ship designers tried to repeat the success of the excellent AF-7 ship "Harpy" at the new technical level. According to reviews of pilots and squadron commanders, they succeeded. Over time, the Hydra completely replaced the outdated Harpy in the linear parts of the fleet.

Available equipment

Weapons
Beam Cannon 8 Heavy Blaster 9 Positron Cannon 7 Coil Mortar 8 Vulcan 6

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU
[[[File:Reloading calibration.jpg |link=Reloading calibration|70px]]

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 725 188 148 8910 4090 127 2000 2
2 725 188 148 9712 4459 127 2000 2
3 725 188 148 10069 4622 127 2200 2
4 747 188 152 10069 4622 127 2200 2
5 776 188 158 10336 4745 127 2400 2
6 798 188 162 10514 4827 127 2400 2
7 798 188 162 10692 4867 127 2600 2
8 798 188 162 10692 4867 127 2800 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 203 244 55 61 30 36
2 203 244 55 61 30 36
3 205 246 56 61 30 36
4 205 246 56 61 30 36
5 205 246 56 61 30 36
6 206 247 58 61 30 36
7 208 249 59 61 30 36
8 209 251 61 61 30 36



Ships
Interceptors Fighters Frigates Destroyers