Combat Reboot: Difference between revisions
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(Created page with "__NOTOC__ Combat Reboot|100px|left '''Type:''' Active combat module. '''Group:''' Gunship modules. '''For ranks:''' 4-6, 7-9, 9...") |
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'''For ship type:''' {{Gunship}} (except [[Thar'Ga|<span style="color: #228B22;">Thar'Ga</span>]]) | '''For ship type:''' {{Gunship}} (except [[Thar'Ga|<span style="color: #228B22;">Thar'Ga</span>]]) | ||
==Description== | ==Description== | ||
:Interrupts all negative effects and prevents new ones. | :Interrupts all negative effects and prevents new ones. | ||
:The ship is temporarily invulnerable except for collision damage. | :The ship is temporarily invulnerable except for collision damage. | ||
:Blocks the use of the “[[Emergency reboot]]” module until the cooldown is complete. | |||
==Characteristics== | ==Characteristics== | ||
Line 32: | Line 31: | ||
|-align="center" | |-align="center" | ||
|Active time | |Active time | ||
| 1 | | 1.4 s. | ||
| +0 | | +0.3 s. | ||
| +0 | | +0.3 s. | ||
| +0 | | +0.2 s. | ||
| 1 | | 1.4 s. | ||
| +0 | | +0.3 s. | ||
| +0 | | +0.3 s. | ||
| +0 | | +0.2 s. | ||
|-align="center" | |-align="center" | ||
|Energy consumption | |Energy consumption | ||
Line 83: | Line 82: | ||
|-align="center" | |-align="center" | ||
|Active time | |Active time | ||
| 1 | | 1.4 s. | ||
| +0 | | +0.3 s. | ||
| +0 | | +0.3 s. | ||
| +0 | | +0.2 s. | ||
| 1 | | 1.4 s. | ||
| +0 | | +0.3 s. | ||
| +0 | | +0.3 s. | ||
| +0 | | +0.2 s. | ||
|-align="center" | |-align="center" | ||
|Energy consumption | |Energy consumption |
Latest revision as of 14:04, 27 January 2023
Type: Active combat module.
Group: Gunship modules.
For ranks: 4-6, 7-9, 9-13, 12-17.
For ship type: (except Thar'Ga)
Description
- Interrupts all negative effects and prevents new ones.
- The ship is temporarily invulnerable except for collision damage.
- Blocks the use of the “Emergency reboot” module until the cooldown is complete.
Characteristics