Emergency reboot

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Emergency reboot
Emergency reboot

Type: Active combat module.

Group: Gunship modules.

For ranks: 15-17.

For ship: Typhon

Description

Interrupts all negative effects and prevents new negative effects. The ship can only be damaged by collisions.
Regenerates hull, but for the next 5 s. decreases the incoming shield and hull regeneration by 60%.
Blocks the use of the “Combat Reboot” module until the cooldown is complete.

Characteristics

Parameters Emergency reboot 17
Mk.1 Mk.2 Mk.3 Mk.4
Active time 1.5 s. +0.1 s. +0.2 s. +0.2 s.
Hull repair 3200 pts. +480 pts. +110 pts. +114 pts.
Energy consumption 220 en.
Recharge 51 s. -3 s. -2 s. -1 s.
Cost Manufacturing 1228500 2457000 5733000


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions