Quantum Railgun: Difference between revisions

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==Description==
==Description==
:Each projectile dealing critical damage speeds up [[command modules]] cooldowns by '''0,8'''%.
:Each projectile dealing critical damage speeds up [[command modules]] cooldowns by '''1.5'''%.


==Characteristics==
==Characteristics==
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|DPS (kinetic)
|DPS (kinetic)
| 532 dmg./s.
| 532 dmg./s.
| +19,75 dmg./s.
| +19 dmg./s.
| +20,25 dmg./s.
| +20 dmg./s.
| +16,25 dmg./s.
| +17 dmg./s.
| +14 dmg./s.
| +14 dmg./s.
|-align="center"
|-align="center"
|Damage (kinetic)
|Damage (kinetic)
| 399 dmg.
| 399 dmg.
| +14,75 dmg.
| +15 dmg.
| +15 dmg.
| +12,5 dmg.
| +15 dmg.
| +10,5 dmg.
| +12 dmg.
| +10 dmg.
|-align="center"
|-align="center"
|Rate of fire
|Rate of fire
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|-align="center"
|-align="center"
|Projectile speed  
|Projectile speed  
|colspan="5"| 7150 m./s.
|colspan="5"| 7150 m/s
|-align="center"
|-align="center"
|Firing range (max.)
|Firing range (max.)
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|-align="center"
|-align="center"
|Spread (from-to)
|Spread (from-to)
|colspan="5"| 0,1-1,2 deg.
|colspan="5"| 0.1-1.2 deg.
|-align="center"
|-align="center"
|Overheating/cooling
|Overheating/cooling
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|-align="center"
|-align="center"
|Cost
|Cost
|Can be picked up from destroyed enemies in the zone [[Vanguard Outpost]]
| Can be picked up from destroyed enemies in the zone [[Vanguard Outpost]]
|225000{{CR}}
| 225000{{CR}}
|450000{{CR}}
| 450000{{CR}}
|1050000{{CR}}
| 1050000{{CR}}
|[[Workshop#Kinetic|Manufacturing]]
| [[Workshop#Kinetic|Manufacturing]]
|}
|}



Latest revision as of 11:47, 18 August 2023

Quantum Railgun
Quantum Railgun

Type: Kinetic weapon.

For ship: Dart

For ranks: 9-13.

Munitions:

Description

Each projectile dealing critical damage speeds up command modules cooldowns by 1.5%.

Characteristics

Parameters are shown without ship bonuses and modifiers for the 1 weapon.
Damage per second and per shot increase depending on the number of weapons mounted on the ship.
Some damage parameters are rounded to integer values.
Parameters Quantum Railgun 13
Mk.1 Mk.2 Mk.3 Mk.4 Mk.5
DPS (kinetic) 532 dmg./s. +19 dmg./s. +20 dmg./s. +17 dmg./s. +14 dmg./s.
Damage (kinetic) 399 dmg. +15 dmg. +15 dmg. +12 dmg. +10 dmg.
Rate of fire 80 rounds/min
Critical chance 7%
Critical damage bonus 50%
Projectile speed 7150 m/s
Firing range (max.) 3800 m.
Spread (from-to) 0.1-1.2 deg.
Overheating/cooling 8/3 s.
Cost Can be picked up from destroyed enemies in the zone Vanguard Outpost 225000 450000 1050000 Manufacturing


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions