Flux Phaser: Difference between revisions

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==Description==
==Description==
:EM weapon with explosive damage. Explosion damage depends on {{Tooltip|target size|interceptor - *0.66; fighter - *1; frigate - *1.25; destroyer - *1.75}}.
:Projects a targeting beam upon pressing the trigger.
:Projects a targeting beam upon pressing the trigger.
:While it's pressed, a charge follows the beam.
:While it's pressed, a charge follows the beam.
Line 84: Line 85:
|colspan="5"| 7 rounds/min
|colspan="5"| 7 rounds/min
|colspan="5"| 7 rounds/min
|colspan="5"| 7 rounds/min
|-align="center"
|Trigger radius
|colspan="5"| 70 m.
|colspan="5"| 70 m.
|colspan="5"| 70 m.
|-align="center"
|Explosion radius
|colspan="5"| 80 m.
|colspan="5"| 80 m.
|colspan="5"| 80 m.
|-align="center"
|-align="center"
|Critical chance
|Critical chance
Line 99: Line 110:
|colspan="5"| 2915 m/s
|colspan="5"| 2915 m/s
|colspan="5"| 3048 m/s
|colspan="5"| 3048 m/s
|-align="center"
|Turn speed
|colspan="5"| 63 deg/s
|colspan="5"| 63 deg/s
|colspan="5"| 63 deg/s
|-align="center"
|-align="center"
|Firing range (max.)
|Firing range (max.)

Revision as of 14:27, 13 November 2023

Flux Phaser 8 Flux Phaser 12 Flux Phaser 17

Type: Medium range EM weapon.

For ship type: Fighter

For ranks: 5-8, 8-12, 11-17.

Munitions:

Description

EM weapon with explosive damage. Explosion damage depends on target size.
Projects a targeting beam upon pressing the trigger.
While it's pressed, a charge follows the beam.
As soon as the trigger is released, the charge explodes.

Characteristics

Parameters are shown without ship bonuses and modifiers for the 1 weapon.
The rate of fire increases depending on the number of weapons mounted on the ship, result is increased damage per second.
Some damage parameters are rounded to integer values.
Parameters Flux Phaser 8 Flux Phaser 12 Flux Phaser 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.5 Mk.1 Mk.2 Mk.3 Mk.4 Mk.5 Mk.1 Mk.2 Mk.3 Mk.4 Mk.5
DPS (EM) 269 dmg./s. +10 dmg./s. +12 dmg./s. +8 dmg./s. +8 dmg./s. 285 dmg./s. +11 dmg./s. +11 dmg./s. +8 dmg./s. +8 dmg./s. 296 dmg./s. +11 dmg./s. +10 dmg./s. +9 dmg./s. +8 dmg./s.
Damage (EM) 2305 dmg. +90 dmg. +95 dmg. +70 dmg. +65 dmg. 2445 dmg. +90 dmg. +95 dmg. +70 dmg. +65 dmg. 2535 dmg. +95 dmg. +90 dmg. +75 dmg. +65 dmg.
Rate of fire 7 rounds/min 7 rounds/min 7 rounds/min
Trigger radius 70 m. 70 m. 70 m.
Explosion radius 80 m. 80 m. 80 m.
Critical chance 1% 1% 1%
Critical damage bonus 25% 25% 25%
Projectile speed 2836 m/s 2915 m/s 3048 m/s
Turn speed 63 deg/s 63 deg/s 63 deg/s
Firing range (max.) 4000 m. 4000 m. 4000 m.
Overheating/cooling 5/1.5 s. 5/1.5 s. 5/1.5 s.
Cost 37500 56300 112500 262500 Manufacturing Can be picked up from destroyed enemies in the zone Control Post 225000 450000 1050000 Manufacturing Can be picked up from destroyed enemies in the zone Gas Harvest Station 675000 1350000 3150000 Manufacturing

Gallery


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions