Fuse Blaster: Difference between revisions

From Star Conflict Wiki
Jump to navigation Jump to search
mNo edit summary
(Balance 1.12.1)
 
(One intermediate revision by the same user not shown)
Line 13: Line 13:


==Description==
==Description==
:A powerful electromagnetic weapon.
:A powerful electromagnetic weapon with explosive damage. Explosion damage depends on {{Tooltip|target size|interceptor - *0.66; fighter - *1; frigate - *1.25; destroyer - *1.75}}.


==Characteristics==
==Characteristics==
Line 30: Line 30:
|-align="center"
|-align="center"
|DPS (EM)
|DPS (EM)
| 325 dmg./s.
| 487 dmg./s.
| +19 dmg./s.
| +18 dmg./s.
| +15 dmg./s.
| +12 dmg./s.
| +12 dmg./s.
| +12 dmg./s.
| +10 dmg./s.
| +8 dmg./s.
|-align="center"
|-align="center"
|Damage (EM)
|Damage (EM)
| 649 dmg.
| 974 dmg.
| +25 dmg.
| +37 dmg.
| +36 dmg.
| +30 dmg.
| +24 dmg.
| +24 dmg.
| +20 dmg.
| +16 dmg.
|-align="center"
|-align="center"
|Rate of fire
|Rate of fire
|colspan="5"| 30 rounds/min
|colspan="5"| 30 rounds/min
|-align="center"
|Trigger radius
|colspan="5"| 60 m.
|-align="center"
|Explosion radius
|colspan="5"| 160 m.
|-align="center"
|-align="center"
|Critical chance
|Critical chance
Line 62: Line 68:
|-align="center"
|-align="center"
|Overheating/cooling
|Overheating/cooling
|colspan="5"| 8/4 s.
|colspan="5"| 8/2 s.
|-align="center"
|-align="center"
|Cost
|Cost

Latest revision as of 22:05, 28 January 2024

Fuse Blaster
Fuse Blaster

Type: EM weapon.

For ship type:

For ranks: 8-12.

Munitions:

Description

A powerful electromagnetic weapon with explosive damage. Explosion damage depends on target size.

Characteristics

Parameters are shown without ship bonuses and modifiers for the 1 weapon.
Damage per second and per shot increase depending on the number of weapons mounted on the ship.
Some damage parameters are rounded to integer values.
Parameters Fuse Blaster 12
Mk.1 Mk.2 Mk.3 Mk.4 Mk.5
DPS (EM) 487 dmg./s. +19 dmg./s. +18 dmg./s. +15 dmg./s. +12 dmg./s.
Damage (EM) 974 dmg. +37 dmg. +36 dmg. +30 dmg. +24 dmg.
Rate of fire 30 rounds/min
Trigger radius 60 m.
Explosion radius 160 m.
Critical chance 10%
Critical damage bonus 50%
Projectile speed 8000 m/s
Firing range (max.) 4000 m.
Spread 1 deg.
Overheating/cooling 8/2 s.
Cost Can be picked up from destroyed enemies in the zone Control Post 225000 450000 1050000 Manufacturing

Gallery


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions