Minotaur: Difference between revisions
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|shipImage_SideView = R1LT4F1_3.png | |shipImage_SideView = R1LT4F1_3.png | ||
|shipImage_UpView = R1LT4F1_1.png | |shipImage_UpView = R1LT4F1_1.png | ||
<!-- Stock fit --> | <!-- Stock fit --> | ||
|stock_WEAPON_01 = [[File:Beam Cannon 12.jpg|link=Beam Cannon|Beam Cannon 12|70px]] | |stock_WEAPON_01 = [[File:Beam Cannon 12.jpg|link=Beam Cannon|Beam Cannon 12|70px]] | ||
Line 50: | Line 43: | ||
|stock_ARMOR_MOD_03 = [[File:CompositeArmor Icon.png |link=Galvanized Armor|60px]] | |stock_ARMOR_MOD_03 = [[File:CompositeArmor Icon.png |link=Galvanized Armor|60px]] | ||
|stock_CPU_MOD_01 = [[File:RangeMasterUnit Icon.png |link='Horizon' Module|60px]] | |stock_CPU_MOD_01 = [[File:RangeMasterUnit Icon.png |link='Horizon' Module|60px]] | ||
<!-- Damage resist subblock --> | <!-- Damage resist subblock --> | ||
|hull_resist_thermal = 15 | |hull_resist_thermal = 15 | ||
Line 87: | Line 73: | ||
|hull_max_syn1 = 16170 | |hull_max_syn1 = 16170 | ||
|shield_max_syn1 = 9835 | |shield_max_syn1 = 9835 | ||
|shield_regen_syn1 = | |shield_regen_syn1 = 147 | ||
|vision_radius_syn1 = 2000 | |vision_radius_syn1 = 2000 | ||
|lock_time_syn1 = 2 | |lock_time_syn1 = 2 | ||
Line 107: | Line 93: | ||
|hull_max_syn2 = 17626 | |hull_max_syn2 = 17626 | ||
|shield_max_syn2 = 10721 | |shield_max_syn2 = 10721 | ||
|shield_regen_syn2 = | |shield_regen_syn2 = 147 | ||
|vision_radius_syn2 = 2000 | |vision_radius_syn2 = 2000 | ||
|lock_time_syn2 = 2 | |lock_time_syn2 = 2 | ||
Line 127: | Line 113: | ||
|hull_max_syn3 = 18273 | |hull_max_syn3 = 18273 | ||
|shield_max_syn3 = 11114 | |shield_max_syn3 = 11114 | ||
|shield_regen_syn3 = | |shield_regen_syn3 = 147 | ||
|vision_radius_syn3 = 2200 | |vision_radius_syn3 = 2200 | ||
|lock_time_syn3 = 2 | |lock_time_syn3 = 2 | ||
Line 147: | Line 133: | ||
|hull_max_syn4 = 18273 | |hull_max_syn4 = 18273 | ||
|shield_max_syn4 = 11114 | |shield_max_syn4 = 11114 | ||
|shield_regen_syn4 = | |shield_regen_syn4 = 147 | ||
|vision_radius_syn4 = 2200 | |vision_radius_syn4 = 2200 | ||
|lock_time_syn4 = 2 | |lock_time_syn4 = 2 | ||
Line 167: | Line 153: | ||
|hull_max_syn5 = 18758 | |hull_max_syn5 = 18758 | ||
|shield_max_syn5 = 11409 | |shield_max_syn5 = 11409 | ||
|shield_regen_syn5 = | |shield_regen_syn5 = 147 | ||
|vision_radius_syn5 = 2400 | |vision_radius_syn5 = 2400 | ||
|lock_time_syn5 = 2 | |lock_time_syn5 = 2 | ||
Line 187: | Line 173: | ||
|hull_max_syn6 = 19081 | |hull_max_syn6 = 19081 | ||
|shield_max_syn6 = 11606 | |shield_max_syn6 = 11606 | ||
|shield_regen_syn6 = | |shield_regen_syn6 = 147 | ||
|vision_radius_syn6 = 2400 | |vision_radius_syn6 = 2400 | ||
|lock_time_syn6 = 2 | |lock_time_syn6 = 2 | ||
Line 207: | Line 193: | ||
|hull_max_syn7 = 19404 | |hull_max_syn7 = 19404 | ||
|shield_max_syn7 = 11704 | |shield_max_syn7 = 11704 | ||
|shield_regen_syn7 = | |shield_regen_syn7 = 147 | ||
|vision_radius_syn7 = 2600 | |vision_radius_syn7 = 2600 | ||
|lock_time_syn7 = 2 | |lock_time_syn7 = 2 | ||
Line 227: | Line 213: | ||
|hull_max_syn8 = 19404 | |hull_max_syn8 = 19404 | ||
|shield_max_syn8 = 11704 | |shield_max_syn8 = 11704 | ||
|shield_regen_syn8 = | |shield_regen_syn8 = 147 | ||
|vision_radius_syn8 = 2800 | |vision_radius_syn8 = 2800 | ||
|lock_time_syn8 = 2 | |lock_time_syn8 = 2 | ||
Line 247: | Line 233: | ||
|hull_max_syn9 = 19566 | |hull_max_syn9 = 19566 | ||
|shield_max_syn9 = 11802 | |shield_max_syn9 = 11802 | ||
|shield_regen_syn9 = | |shield_regen_syn9 = 147 | ||
|vision_radius_syn9 = 2800 | |vision_radius_syn9 = 2800 | ||
|lock_time_syn9 = 2 | |lock_time_syn9 = 2 | ||
Line 267: | Line 253: | ||
|hull_max_syn10 = 19566 | |hull_max_syn10 = 19566 | ||
|shield_max_syn10 = 11900 | |shield_max_syn10 = 11900 | ||
|shield_regen_syn10 = | |shield_regen_syn10 = 147 | ||
|vision_radius_syn10 = 3000 | |vision_radius_syn10 = 3000 | ||
|lock_time_syn10 = 2 | |lock_time_syn10 = 2 |
Latest revision as of 17:26, 31 January 2024
Survivability* | 33298 |
Hull | 19566 |
Shield | 11900 |
Energy | 994 |
Speed | 231 |
Available from the beginning:
Main weapon damage increased by 7%.
Available at experience level 2:
Maximum speed increased by 10%.
Available at experience level 4:
Energy consumption of "Engineering modules" reduced by 20%.
Available at experience level 8:
Main weapon damage increased by 10%.
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Shield | |
Hull | |
CPU |
Special module |
Buying price | 6200000 |
Selling price | 1550000 |
* All specifications are shown for the ship with the maximum level of experience (10) without equipment
General information
Faction: EMPIRE
Class: Frigate
Role: Engineering
Rank: 11
Description
Engineering ships are designed for construction of auxiliary facilities on the battlefield, as well as for repair of allied ships. Engineers serve as a reliable rear guard for their team.
Frigate of the Invincible Legion, designed to become a major in its combat units. Successfully completed flight tests, experienced combat use. Started mass production, the first releases come in assault squadrons, as well as reconnaissance squadrons as a support ship.
Available equipment
Active Multipurpose Modules
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
0 | 30 | -30 | 15 | -15 | 45 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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