Flux Phaser: Difference between revisions

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[[File:Flux Phaser 8.jpg|Flux Phaser 8|100px]]
[[File:Flux Phaser 8.jpg|Flux Phaser 8|100px]]
[[File:Flux Phaser 12.jpg|Flux Phaser 12|100px]]
[[File:Flux Phaser 12.jpg|Flux Phaser 12|100px]]
[[File:Flux Phaser gun.png|Flux Phaser 17|100px]]
[[File:Flux Phaser gun.png|Flux Phaser 17 / Pirate flux phaser 17|100px]]


'''Type:''' Medium range EM weapon.  
'''Type:''' Medium range EM weapon.  
Line 16: Line 16:


==Description==
==Description==
:EM weapon with explosive damage. Explosion damage depends on {{Tooltip|target size|interceptor - *0.66; fighter - *1; frigate - *1.25; destroyer - *1.75}}.
:Projects a targeting beam upon pressing the trigger.
:Projects a targeting beam upon pressing the trigger.
:While it's pressed, a charge follows the beam.
:While it's pressed, a charge follows the beam.
:As soon as the trigger is released, the charge explodes.
:As soon as the trigger is released, the charge explodes.
:'''Pirate flux phaser:''' has higher rate of fire, projectile and turn speed, but has less damage per shot and firing range.


==Characteristics==
==Characteristics==
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{| class="wikitable" width="100%" align="center"
{| class="wikitable" width="100%" align="center"
!rowspan="2" width="15%"|Parameters
!rowspan="2" width="15%"|Parameters
!colspan="4" |Flux Phaser 8
!colspan="5" |Flux Phaser 8
!colspan="5" |Flux Phaser 12
!colspan="5" |Flux Phaser 12
!colspan="5" |Flux Phaser 17
!colspan="5" |Flux Phaser 17
!colspan="1" |Pirate flux phaser 17
|-align="center"
|-align="center"
|{{Mk.1}}
|{{Mk.1}}
Line 34: Line 38:
|{{Mk.3}}
|{{Mk.3}}
|{{Mk.4}}
|{{Mk.4}}
|{{Mk.5}}
|{{Mk.1}}
|{{Mk.1}}
|{{Mk.2}}
|{{Mk.2}}
Line 44: Line 49:
|{{Mk.4}}
|{{Mk.4}}
|{{Mk.5}}
|{{Mk.5}}
|{{Mk.4}}
|-align="center"
|-align="center"
|DPS (EM)
|DPS (EM)
| 269 dmg./s.
| 269 dmg./s.
| +10,5 dmg./s.
| +10 dmg./s.
| +12 dmg./s.
| +8 dmg./s.
| +8 dmg./s.
| 285 dmg./s.
| +11 dmg./s.
| +11 dmg./s.
| +9 dmg./s.
| 285 dmg./s.
| +10,5 dmg./s.
| +11 dmg./s.
| +11 dmg./s.
| +8 dmg./s.
| +8 dmg./s.
| +7,5 dmg./s.
| +8 dmg./s.
| 296 dmg./s.
| 296 dmg./s.
| +11 dmg./s.
| +11 dmg./s.
| +10,5 dmg./s.
| +10 dmg./s.
| +9 dmg./s.
| +9 dmg./s.
| +8 dmg./s.
| +8 dmg./s.
| 303 dmg./s.
|-align="center"
|-align="center"
|Damage (EM)
|Damage (EM)
Line 65: Line 73:
| +90 dmg.
| +90 dmg.
| +95 dmg.
| +95 dmg.
| +75 dmg.
| +70 dmg.
| +65 dmg.
| 2445 dmg.
| 2445 dmg.
| +90 dmg.
| +90 dmg.
Line 76: Line 85:
| +75 dmg.
| +75 dmg.
| +65 dmg.
| +65 dmg.
| 1300 dmg.
|-align="center"
|-align="center"
|Rate of fire
|Rate of fire
|colspan="4"| 7 rounds/min
|colspan="5"| 7 rounds/min
|colspan="5"| 7 rounds/min
|colspan="5"| 7 rounds/min
|colspan="5"| 7 rounds/min
|colspan="5"| 7 rounds/min
|colspan="1"| 14 rounds/min
|-align="center"
|Trigger radius
|colspan="5"| 70 m.
|colspan="5"| 70 m.
|colspan="5"| 70 m.
|colspan="1"| 70 m.
|-align="center"
|Explosion radius
|colspan="5"| 80 m.
|colspan="5"| 80 m.
|colspan="5"| 80 m.
|colspan="1"| 80 m.
|-align="center"
|-align="center"
|Critical chance
|Critical chance
|colspan="4"| 1%
|colspan="5"| 1%
|colspan="5"| 1%
|colspan="5"| 1%
|colspan="5"| 1%
|colspan="5"| 1%
|colspan="1"| 1%
|-align="center"
|-align="center"
|Critical damage bonus
|Critical damage bonus
|colspan="4"| 25%
|colspan="5"| 25%
|colspan="5"| 25%
|colspan="5"| 25%
|colspan="5"| 25%
|colspan="5"| 25%
|colspan="1"| 25%
|-align="center"
|-align="center"
|Projectile speed  
|Projectile speed  
|colspan="4"| 2836 m./s.
|colspan="5"| 2836 m/s
|colspan="5"| 2915 m./s.
|colspan="5"| 2915 m/s
|colspan="5"| 3048 m./s.
|colspan="5"| 3048 m/s
|colspan="1"| 6000 m/s
|-align="center"
|Turn speed
|colspan="5"| 63 deg/s
|colspan="5"| 63 deg/s
|colspan="5"| 63 deg/s
|colspan="5"| 200 deg/s
|-align="center"
|-align="center"
|Firing range (max.)
|Firing range (max.)
|colspan="4"| 4000 m.
|colspan="5"| 4000 m.
|colspan="5"| 4000 m.
|colspan="5"| 4000 m.
|colspan="5"| 4000 m.
|colspan="5"| 4000 m.
|colspan="1"| 3000 m.
|-align="center"
|-align="center"
|Overheating/cooling
|Overheating/cooling
|colspan="4"| 5/1,5 s.
|colspan="5"| 5/1.5 s.
|colspan="5"| 5/1,5 s.
|colspan="5"| 5/1.5 s.
|colspan="5"| 5/1,5 s.
|colspan="5"| 5/1.5 s.
|colspan="1"| 5/1.5 s.
|-align="center"
|-align="center"
|Cost
|Cost
Line 112: Line 146:
| 112500{{CR}}
| 112500{{CR}}
| 262500{{CR}}
| 262500{{CR}}
| [[Workshop#EM|Manufacturing]]


| Can be picked up from destroyed enemies in the zone [[Control Post]]
| Can be picked up from destroyed enemies in the zone [[Control Post]]
Line 123: Line 158:
| 1350000{{CR}}
| 1350000{{CR}}
| 3150000{{CR}}
| 3150000{{CR}}
| [[Workshop#EM|Manufacturing]]
| [[Workshop#EM|Manufacturing]]
| [[Workshop#EM|Manufacturing]]
|-
|-
|}
{| border="0" align="center" width="100%"
|height="5"|
|}
|}



Latest revision as of 16:24, 13 June 2024

Flux Phaser 8 Flux Phaser 12 Flux Phaser 17 / Pirate flux phaser 17

Type: Medium range EM weapon.

For ship type: Fighter

For ranks: 5-8, 8-12, 11-17.

Munitions:

Description

EM weapon with explosive damage. Explosion damage depends on target size.
Projects a targeting beam upon pressing the trigger.
While it's pressed, a charge follows the beam.
As soon as the trigger is released, the charge explodes.
Pirate flux phaser: has higher rate of fire, projectile and turn speed, but has less damage per shot and firing range.

Characteristics

Parameters are shown without ship bonuses and modifiers for the 1 weapon.
The rate of fire increases depending on the number of weapons mounted on the ship, result is increased damage per second.
Some damage parameters are rounded to integer values.
Parameters Flux Phaser 8 Flux Phaser 12 Flux Phaser 17 Pirate flux phaser 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.5 Mk.1 Mk.2 Mk.3 Mk.4 Mk.5 Mk.1 Mk.2 Mk.3 Mk.4 Mk.5 Mk.4
DPS (EM) 269 dmg./s. +10 dmg./s. +12 dmg./s. +8 dmg./s. +8 dmg./s. 285 dmg./s. +11 dmg./s. +11 dmg./s. +8 dmg./s. +8 dmg./s. 296 dmg./s. +11 dmg./s. +10 dmg./s. +9 dmg./s. +8 dmg./s. 303 dmg./s.
Damage (EM) 2305 dmg. +90 dmg. +95 dmg. +70 dmg. +65 dmg. 2445 dmg. +90 dmg. +95 dmg. +70 dmg. +65 dmg. 2535 dmg. +95 dmg. +90 dmg. +75 dmg. +65 dmg. 1300 dmg.
Rate of fire 7 rounds/min 7 rounds/min 7 rounds/min 14 rounds/min
Trigger radius 70 m. 70 m. 70 m. 70 m.
Explosion radius 80 m. 80 m. 80 m. 80 m.
Critical chance 1% 1% 1% 1%
Critical damage bonus 25% 25% 25% 25%
Projectile speed 2836 m/s 2915 m/s 3048 m/s 6000 m/s
Turn speed 63 deg/s 63 deg/s 63 deg/s 200 deg/s
Firing range (max.) 4000 m. 4000 m. 4000 m. 3000 m.
Overheating/cooling 5/1.5 s. 5/1.5 s. 5/1.5 s. 5/1.5 s.
Cost 37500 56300 112500 262500 Manufacturing Can be picked up from destroyed enemies in the zone Control Post 225000 450000 1050000 Manufacturing Can be picked up from destroyed enemies in the zone Gas Harvest Station 675000 1350000 3150000 Manufacturing Manufacturing

Gallery


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions