Jump system 'Kapkan': Difference between revisions

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(Balance 1.11.1)
(Balance 1.12.7a)
 
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__NOTOC__
__NOTOC__
[[File:Jump system "Kapkan".jpg                |Jump system "Kapkan"|100px|left]]
[[File:Jump system "Kapkan".jpg                |Jump system 'Kapkan'|100px|left]]


'''Type:''' Transportation module.
'''Type:''' Transportation module.
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==Description==
==Description==
:The ship jumps forward with a short delay.
:The ship jumps forward with a short delay.
:A crystalline trap with '''3000''' durability pts. and a '''500''' m. range is placed at the jump's starting position.
:A crystalline trap with '''6000''' durability pts. and a '''500''' m. range is placed at the jump's starting position.
:The enemy ships in this zone can't move. After a while, the trap self-destructs.
:The enemy ships in this zone can't move. After a while, the trap self-destructs.
:Your other teleport jumps ([[Wormhole projector]], [[Teleportation sphere]]) are blocked until the module recharges.
:Your other teleport jumps ([[Wormhole projector]], [[Teleportation sphere]]) are blocked until the module recharges.
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{| class="wikitable" width="50%" align="center"
{| class="wikitable" width="50%" align="center"
!rowspan="2" width="20%"|Parameters
!rowspan="2" width="20%"|Parameters
!colspan="4" |Jump system "Kapkan" 17
!colspan="4" |Jump system 'Kapkan' 17
|-align="center"
|-align="center"
|{{Mk.1}}
|{{Mk.1}}
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|-align="center"
|-align="center"
|Recharge
|Recharge
| 50 s.
| 46 s.
| -2 s.
| -2 s.
| -2 s.
| -2 s.
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|-align="center"
|-align="center"
|Cost
|Cost
|[[Workshop#Suppressor Class|Manufacturing]]
| [[Workshop#Suppressor Class|Manufacturing]]
|742500{{CR}}
| 742500{{CR}}
|1485000{{CR}}
| 1485000{{CR}}
|3465000{{CR}}
| 3465000{{CR}}
|-
|-
|}
|}

Latest revision as of 20:19, 2 July 2024

Jump system 'Kapkan'
Jump system 'Kapkan'

Type: Transportation module.

Group: Suppressor Class modules.

For ranks: 13-17.

For ship: Ze'Ta

Description

The ship jumps forward with a short delay.
A crystalline trap with 6000 durability pts. and a 500 m. range is placed at the jump's starting position.
The enemy ships in this zone can't move. After a while, the trap self-destructs.
Your other teleport jumps (Wormhole projector, Teleportation sphere) are blocked until the module recharges.

Characteristics

Parameters Jump system 'Kapkan' 17
Mk.1 Mk.2 Mk.3 Mk.4
Jump range 2000 m. +250 m. +250 m. +250 m.
Delay 3 s. -0.2 s. -0.2 s. -0.2 s.
Active time (trap) 7 s. +2 s. +2 s. +2 s.
Module durability 3500 pts.
Recovery time on destruction 130 s.
Damage on destruction 5000 dmg.
Host damage 2100 dmg. -120 dmg. -60 dmg. -60 dmg.
Energy consumption 700 en. -40 en. -20 en. -20 en.
Recharge 46 s. -2 s. -2 s. -2 s.
Cost Manufacturing 742500 1485000 3465000

Gallery


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions