Jump system 'Kapkan'

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Jump system 'Kapkan'
Jump system 'Kapkan'

Type: Transportation module.

Group: Suppressor Class modules.

For ranks: 13-17.

For ship: Ze'Ta


The ship jumps forward with a short delay.
A crystalline trap with 6000 durability pts. and a 500 m. range is placed at the jump's starting position.
The enemy ships in this zone can't move. After a while, the trap self-destructs.
Your other teleport jumps (Wormhole projector, Teleportation sphere) are blocked until the module recharges.


Parameters Jump system 'Kapkan' 17
Mk.1 Mk.2 Mk.3 Mk.4
Jump range 2000 m. +250 m. +250 m. +250 m.
Delay 3 s. -0.2 s. -0.2 s. -0.2 s.
Active time (trap) 7 s. +2 s. +2 s. +2 s.
Module durability 3500 pts.
Recovery time on destruction 130 s.
Damage on destruction 5000 dmg.
Host damage 2100 dmg. -120 dmg. -60 dmg. -60 dmg.
Energy consumption 700 en. -40 en. -20 en. -20 en.
Recharge 50 s. -2 s. -2 s. -2 s.
Cost Manufacturing 742500 1485000 3465000


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions