'Cor Vulnus' auxiliary generator: Difference between revisions

From Star Conflict Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
 
Line 18: Line 18:
{| class="wikitable" width="50%" align="center"
{| class="wikitable" width="50%" align="center"
!rowspan="2" width="25%"|Parameters
!rowspan="2" width="25%"|Parameters
!colspan="4" |'Cor Vulnus' auxiliary generator 17
!colspan="5" |'Cor Vulnus' auxiliary generator 17
|-align="center"
|-align="center"
|{{Mk.1}}
|{{Mk.1}}
Line 24: Line 24:
|{{Mk.3}}
|{{Mk.3}}
|{{Mk.4}}
|{{Mk.4}}
|{{Mk.5}}
|-align="center"
|-align="center"
|Maximum speed
|Maximum speed
Line 30: Line 31:
| +4%
| +4%
| +4%
| +4%
| +2%
|-align="center"
|-align="center"
|Cost
|Cost
Line 36: Line 38:
| 1955000{{CR}}
| 1955000{{CR}}
| 4655000{{CR}}
| 4655000{{CR}}
| [[Workshop#Engine|Manufacturing]]
|-
|-
|}
|}

Latest revision as of 09:34, 10 July 2025

'Cor Vulnus' auxiliary generator
'Cor Vulnus' auxiliary generator

Type: Ship modifier.

Group: Engine modifiers.

For ranks: 14-17.

For ship: Cor Vulnus

Description

Increases maximum speed by increasing afterburner energy consumption by 20%.
Much more efficient than the standard “Auxiliary Generator” module.
You can place only one modifier.

Characteristics

Parameters 'Cor Vulnus' auxiliary generator 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.5
Maximum speed 15% +2% +4% +4% +2%
Cost Manufacturing 997500 1955000 4655000 Manufacturing


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions