Munitions: Difference between revisions
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[[File:Resonating crystal.png|50px|link=Resonating crystal Mk.4]] | [[File:Resonating crystal.png|50px|link=Resonating crystal Mk.4]] | ||
[[File:Lens system.png|50px|link=Lens system Mk.4]] | [[File:Lens system.png|50px|link=Lens system Mk.4]] | ||
[[File:Dissonant crystal.png|50px|link=Dissonant crystal Mk.4]] | |||
[[File: | |||
<hr> | <hr> | ||
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[[File:Resonating slugs.png|50px|link=Resonating slugs Mk.4]] | [[File:Resonating slugs.png|50px|link=Resonating slugs Mk.4]] | ||
[[File:Piercing charges.png|50px|link=Piercing charges Mk.4]] | [[File:Piercing charges.png|50px|link=Piercing charges Mk.4]] | ||
[[File:Dissonant charges Mk.4.png|50px|link=Dissonant charges Mk.4]] | |||
<hr> | |||
<div style="border-bottom: 1px solid #8E8E8E; font-size: 17px; padding: 0 0 5px; margin: 0px 0px 8px;">'''For EM weapons'''</div> | |||
[[File:PlasmaUp1_Icon.png|50px|link=Double Deflector]] | |||
[[File:PlasmaFast_Icon.png|50px|link=Booster Circuit]] | |||
[[File:PlasmaSupernova_Icon.png|50px|link='Supernova' Deflector]] | |||
[[File:Booster Circuit (premium).png|50px|link=Booster Circuit (premium)]] | |||
[[File:'Supernova' Deflector (premium).png|50px|link='Supernova' Deflector (premium)]] | |||
[[File:Double Deflector (premium).png|50px|link=Double Deflector (premium)]] | |||
[[File:Double Deflector Mk.4.png|50px|link=Double Deflector Mk.4]] | |||
[[File:Suprecooled Charges.png|50px|link=Supercooled Charges Mk.4]] | |||
[[File:Resonating charges Mk.4.png|50px|link=Resonating charges Mk.4]] | |||
[[File:Boosted charges.png|50px|link=Boosted charges Mk.4]] | |||
[[File:Dissonant munitions Mk.4.png|50px|link=Dissonant munitions Mk.4]] | |||
<hr> | <hr> | ||
Latest revision as of 17:39, 21 July 2025
- Ammunition - special shells or other additional systems for weapons.
- Ammunition can improve any characteristics of the weapon: the damage, the speed of the projectile, sometimes worsening the other.
- Ammunition is a consumable item and must be loaded into the ship before the battle.
- One ammunition is enough for one fight.
The colour of the bar at the bottom of the ammunition icon shows how to get them: white means that ammunition is bought for
; purple or yellow means that ammunition can be produced in a workshop, moreover the latter increases the gain of experience by 2 times.

























